Example #1
0
        /// <summary>
        /// Renders the currently visible tooltip.
        /// </summary>
        /// <param name="skin"></param>
        public static void RenderToolTip(Skins.Skin skin)
        {
            if (null == g_ToolTip) return;

            Renderers.Renderer render = skin.Renderer;

            Point oldRenderOffset = render.RenderOffset;
            Point mousePos = Input.InputHandler.MousePosition;
            Rectangle bounds = g_ToolTip.ToolTip.Bounds;

            Rectangle offset = Util.FloatRect(mousePos.X - bounds.Width*0.5f, mousePos.Y - bounds.Height - 10,
                                                 bounds.Width, bounds.Height);
            offset = Util.ClampRectToRect(offset, g_ToolTip.GetCanvas().Bounds);

            //Calculate offset on screen bounds
            render.AddRenderOffset(offset);
            render.EndClip();

            skin.DrawToolTip(g_ToolTip.ToolTip);
            g_ToolTip.ToolTip.DoRender(skin);

            render.RenderOffset = oldRenderOffset;
        }