// ================================================================ // public override void initialize() { // Shoot. this.changeBulletShooter(SHOT_TYPE.NEGI); // 근접공격. this.melee_attack = this.gameObject.AddComponent <MeleeAttack>(); this.melee_attack.behavior = this; this.skin_color_control = new SkinColorControl(); this.skin_color_control.create(this); }
// ================================================================ // public override void initialize() { // Shoot. this.changeBulletShooter(SHOT_TYPE.NEGI); // 근접공격. this.melee_attack = this.gameObject.AddComponent<MeleeAttack>(); this.melee_attack.behavior = this; this.skin_color_control = new SkinColorControl(); this.skin_color_control.create(this); }