// Start is called before the first frame update void Start() { skillManager = FindObjectOfType <SkillMenuScript>(); am = FindObjectOfType <AudioManager>(); //var foundSkillManager = FindObjectsOfType<SkillMenuScript>(); //Debug.Log(foundSkillManager + " : " + foundSkillManager.Length); }
void Start() { sm = FindObjectOfType <SaveManager>(); am = FindObjectOfType <AudioManager>(); achievementsMng = FindObjectOfType <AchievementGameManager>(); skillMng = FindObjectOfType <SkillMenuScript>(); powerMng = FindObjectOfType <PowerManager>(); }
// Start is called before the first frame update void Start() { curLevel = SceneManager.GetActiveScene().name; thePlayer = FindObjectOfType <PlayerController>(); skillManager = FindObjectOfType <SkillMenuScript>(); //enemies = FindObjectsOfType<EnemyController>(); //enemiesVelocity = new Vector3[enemies.Length]; //ReassignRockets(); checkForRestart = false; if (curLevel == "lvl1") { DisplayInfoCor(); } }