Beispiel #1
0
    // Start is called before the first frame update
    void Start()
    {
        skillManager = FindObjectOfType <SkillMenuScript>();
        am           = FindObjectOfType <AudioManager>();

        //var foundSkillManager = FindObjectsOfType<SkillMenuScript>();
        //Debug.Log(foundSkillManager + " : " + foundSkillManager.Length);
    }
Beispiel #2
0
    void Start()
    {
        sm = FindObjectOfType <SaveManager>();
        am = FindObjectOfType <AudioManager>();
        achievementsMng = FindObjectOfType <AchievementGameManager>();

        skillMng = FindObjectOfType <SkillMenuScript>();
        powerMng = FindObjectOfType <PowerManager>();
    }
Beispiel #3
0
    // Start is called before the first frame update
    void Start()
    {
        curLevel     = SceneManager.GetActiveScene().name;
        thePlayer    = FindObjectOfType <PlayerController>();
        skillManager = FindObjectOfType <SkillMenuScript>();

        //enemies = FindObjectsOfType<EnemyController>();
        //enemiesVelocity = new Vector3[enemies.Length];

        //ReassignRockets();

        checkForRestart = false;

        if (curLevel == "lvl1")
        {
            DisplayInfoCor();
        }
    }