public static void SelectLogEntry(SkillLogEntry logEntry, bool updateTime = true) { if (logEntry != null) { DebugFlow.SelectedLog = logEntry.get_Log(); DebugFlow.SelectedLogEntry = logEntry; DebugFlow.DebugState = logEntry.get_State(); DebugFlow.SelectedLogEntryIndex = logEntry.GetIndex(); if (updateTime) { DebugFlow.CurrentDebugTime = logEntry.get_Time(); DebugFlow.CurrentDebugFrame = logEntry.get_FrameCount(); } SkillEditor.SelectState(logEntry.get_State(), true); if (logEntry.get_Action() != null) { SkillEditor.SelectAction(logEntry.get_Action(), true); } if (FsmEditorSettings.EnableDebugFlow && DebugFlow.SelectedLog.get_Fsm().EnableDebugFlow&& DebugFlow.SelectedLogEntryIndex < DebugFlow.lastEnterIndex) { DebugFlow.RestoreNearestVariables(logEntry); } if (DebugFlow.LogEntrySelected != null) { DebugFlow.LogEntrySelected(logEntry); } SkillEditor.Repaint(true); } }
private static string GetEventTargetLabel(SkillLogEntry entry) { SkillEventTarget eventTarget = entry.get_EventTarget(); switch (eventTarget.target) { case 0: return(null); case 1: { GameObject ownerDefaultTarget = SkillEditor.SelectedFsm.GetOwnerDefaultTarget(eventTarget.gameObject); if (!(ownerDefaultTarget != null)) { return(" GameObject: None"); } return(" GameObject: " + ownerDefaultTarget.get_name()); } case 2: { GameObject ownerDefaultTarget = SkillEditor.SelectedFsm.GetOwnerDefaultTarget(eventTarget.gameObject); if (!(ownerDefaultTarget != null)) { return(" GameObjectFSM: None"); } return(string.Concat(new object[] { " GameObjectFSM: ", ownerDefaultTarget.get_name(), " ", eventTarget.fsmName })); } case 3: if (!(eventTarget.fsmComponent != null)) { return(" FsmComponent: None"); } return(" FsmComponent: " + Labels.GetFullFsmLabel(eventTarget.fsmComponent.get_Fsm())); case 4: return(" BroadcastAll"); case 5: return(" Host: " + entry.get_State().get_Fsm().get_Host().get_Name()); case 6: return(" SubFSMs"); default: return(null); } }
private void DoTimelineBar(Skill fsm, Rect area) { if (!Application.get_isPlaying()) { return; } if (fsm == null) { return; } SkillLog myLog = fsm.get_MyLog(); if (myLog == null || myLog.get_Entries() == null) { return; } GUI.BeginGroup(area); float startTime = 0f; SkillState fsmState = null; for (int i = 0; i < myLog.get_Entries().get_Count(); i++) { SkillLogEntry fsmLogEntry = myLog.get_Entries().get_Item(i); if (fsmLogEntry.get_LogType() == 5) { if (fsmLogEntry.get_Time() > this.timelineControl.VisibleRangeStart) { this.DrawTimelineBar(startTime, fsmLogEntry.get_Time(), fsmState); } fsmState = null; } if (fsmLogEntry.get_LogType() == 6) { if (fsmLogEntry.get_Time() > this.timelineControl.VisibleRangeEnd) { GUI.EndGroup(); return; } fsmState = fsmLogEntry.get_State(); startTime = fsmLogEntry.get_Time(); } SkillLogType arg_AE_0 = fsmLogEntry.get_LogType(); SkillLogType arg_B8_0 = fsmLogEntry.get_LogType(); } if (fsmState != null) { this.DrawTimelineBar(startTime, SkillTime.get_RealtimeSinceStartup(), fsmState); } GUI.EndGroup(); }
private bool ShowSentBy(SkillLogEntry entry) { return(entry.get_LogType() == 3 && FsmEditorSettings.LogShowSentBy && entry.get_SentByState() != null && entry.get_SentByState() != entry.get_State()); }
private void OnClickEventTarget(SkillLogEntry entry) { switch (entry.get_EventTarget().target) { case 0: case 6: break; case 1: if (entry.get_Event() != null) { GenericMenu genericMenu = new GenericMenu(); List <Skill> fsmList = SkillInfo.GetFsmList(SkillInfo.FindTransitionsUsingEvent(entry.get_Event().get_Name())); using (List <Skill> .Enumerator enumerator = fsmList.GetEnumerator()) { while (enumerator.MoveNext()) { Skill current = enumerator.get_Current(); genericMenu.AddItem(new GUIContent(Labels.GetFullFsmLabel(current)), false, new GenericMenu.MenuFunction2(SkillEditor.SelectFsm), current); } } genericMenu.ShowAsContext(); return; } break; case 2: { GameObject ownerDefaultTarget = SkillEditor.SelectedFsm.GetOwnerDefaultTarget(entry.get_EventTarget().gameObject); Skill fsm = SkillSelection.FindFsmOnGameObject(ownerDefaultTarget, entry.get_EventTarget().fsmName.get_Value()); if (fsm != null) { SkillEditor.SelectFsm(fsm); return; } break; } case 3: if (entry.get_EventTarget().fsmComponent != null) { SkillEditor.SelectFsm(entry.get_EventTarget().fsmComponent.get_Fsm()); return; } break; case 4: if (entry.get_Event() != null) { GenericMenu genericMenu2 = new GenericMenu(); List <Skill> fsmList2 = SkillInfo.GetFsmList(SkillInfo.FindTransitionsUsingEvent(entry.get_Event().get_Name())); using (List <Skill> .Enumerator enumerator2 = fsmList2.GetEnumerator()) { while (enumerator2.MoveNext()) { Skill current2 = enumerator2.get_Current(); genericMenu2.AddItem(new GUIContent(Labels.GetFullFsmLabel(current2)), false, new GenericMenu.MenuFunction2(SkillEditor.SelectFsm), current2); } } genericMenu2.ShowAsContext(); return; } break; case 5: SkillEditor.SelectFsm(entry.get_State().get_Fsm().get_Host()); break; default: return; } }
private void DoLogLine(SkillLogEntry entry, int index) { if (!this.EntryIsVisible(entry)) { return; } if (entry.get_LogType() == 6) { this.currentState = entry.get_State(); SkillEditorGUILayout.Divider(new GUILayoutOption[0]); } if (this.selectedEntry != null && index > this.selectedEntryIndex) { GUI.set_color(new Color(1f, 1f, 1f, 0.3f)); } if (entry.get_LogType() == 9 || entry.get_LogType() == 10) { GUI.set_backgroundColor(SkillEditorStyles.DefaultBackgroundColor); } else { GUI.set_backgroundColor((this.currentState != null) ? PlayMakerPrefs.get_Colors()[this.currentState.get_ColorIndex()] : Color.get_grey()); } GUILayout.BeginVertical(SkillEditorStyles.LogBackground, new GUILayoutOption[0]); GUILayout.BeginHorizontal(new GUILayoutOption[0]); Color backgroundColor = GUI.get_backgroundColor(); GUI.set_backgroundColor(Color.get_white()); GUIStyle gUIStyle = SkillEditorStyles.GetLogTypeStyles()[entry.get_LogType()]; GUILayout.Label("", gUIStyle, new GUILayoutOption[] { GUILayout.MaxWidth(20f) }); GUI.set_backgroundColor(backgroundColor); gUIStyle = SkillEditorStyles.LogLine; if (GUILayout.Button(FsmEditorSettings.LogShowTimecode ? entry.get_TextWithTimecode() : entry.get_Text(), gUIStyle, new GUILayoutOption[0])) { this.SelectLogEntry(entry); } GUILayout.EndHorizontal(); if (this.ShowSentBy(entry)) { if (string.IsNullOrEmpty(entry.get_Text2())) { entry.set_Text2(Strings.get_FsmLog_Label_Sent_By() + Labels.GetFullStateLabel(entry.get_SentByState())); if (entry.get_Action() != null) { entry.set_Text2(entry.get_Text2() + " : " + Labels.GetActionLabel(entry.get_Action())); } } if (GUILayout.Button(entry.get_Text2(), SkillEditorStyles.LogLine2, new GUILayoutOption[0])) { SkillLogger.OnClickSentBy(entry); } EditorGUIUtility.AddCursorRect(GUILayoutUtility.GetLastRect(), 4); } else { if (this.ShowEventTarget(entry)) { if (string.IsNullOrEmpty(entry.get_Text2())) { entry.set_Text2(Strings.get_FsmLog_Label_Target() + SkillLogger.GetEventTargetLabel(entry)); } if (GUILayout.Button(entry.get_Text2(), SkillEditorStyles.LogLine2, new GUILayoutOption[0])) { this.OnClickEventTarget(entry); GUIUtility.ExitGUI(); return; } EditorGUIUtility.AddCursorRect(GUILayoutUtility.GetLastRect(), 4); } else { if (this.ShowHitGameObject(entry)) { if (string.IsNullOrEmpty(entry.get_Text2())) { entry.set_Text2("WITH: " + entry.get_GameObjectName()); entry.set_GameObjectIcon(EditorHacks.GetIconForObject(entry.get_GameObject())); } if (entry.get_GameObject() != null) { if (GUILayout.Button(entry.get_Text2(), SkillEditorStyles.LogLine2, new GUILayoutOption[0])) { Selection.set_activeGameObject(entry.get_GameObject()); GUIUtility.ExitGUI(); return; } Rect lastRect = GUILayoutUtility.GetLastRect(); EditorGUIUtility.AddCursorRect(lastRect, 4); if (entry.get_GameObjectIcon() != null) { lastRect.Set(lastRect.get_xMin(), lastRect.get_yMin() + 2f, 27f, lastRect.get_height() - 2f); GUI.Label(lastRect, entry.get_GameObjectIcon()); } } else { GUILayout.Label(entry.get_Text2() + " (Destroyed)", SkillEditorStyles.LogLine2, new GUILayoutOption[0]); } } } } GUILayout.EndVertical(); if (entry == this.selectedEntry) { this.beforeSelected = this.prevEntry; GUI.set_backgroundColor(Color.get_white()); GUILayout.Box(GUIContent.none, SkillEditorStyles.LogLineTimeline, new GUILayoutOption[0]); } if (this.prevEntry == this.selectedEntry) { this.afterSelected = entry; } this.prevEntry = entry; this.numEntriesDrawn++; }