static int SetBtnSprite(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 2);
        SkillButton obj  = (SkillButton)LuaScriptMgr.GetUnityObjectSelf(L, 1, "SkillButton");
        Sprite      arg0 = (Sprite)LuaScriptMgr.GetUnityObject(L, 2, typeof(Sprite));

        obj.SetBtnSprite(arg0);
        return(0);
    }