Example #1
0
File: Skill.cs Project: ssusH/OW
 // Update is called once per frame
 protected void Update()
 {
     //延迟获取技能UI条
     if (SkillUI == null)
     {
         GameObject UIbar = GameObject.Find(UiBarName.ToString());
         if (UIbar == null)
         {
             return;
         }
         SkillUI = UIbar.GetComponent <SkillBar>();
         SkillUI.Initialize(SkillIcon);
         return;
     }
     if (Input.GetKeyDown(hotKey) && !SkillInCd)
     {
         DoSkillBody();
         SkillInCd = true;
         Debug.Log("CD is begin" + System.DateTime.Now);
         Invoke("SkillCdOver", Skill_Cd);
         SkillUI.EnterSkillCd(Skill_Cd);
     }
     if (Input.GetKeyUp(hotKey))
     {
         CancleSkillBody();
     }
 }