private bool ButtonCheck(string controlname, ButtonAction bAction) { Sinput.SinputUpdate(); for (int i = 0; i < joystickIndeces.Count; i++) { if (bAction == ButtonAction.DOWN && Sinput.GetButtonDown(controlname, (InputDeviceSlot)joystickIndeces[i])) { return(true); } if (bAction == ButtonAction.HELD && Sinput.GetButton(controlname, (InputDeviceSlot)joystickIndeces[i])) { return(true); } if (bAction == ButtonAction.UP && Sinput.GetButtonUp(controlname, (InputDeviceSlot)joystickIndeces[i])) { return(true); } if (bAction == ButtonAction.REPEATING && Sinput.GetButtonDownRepeating(controlname, (InputDeviceSlot)joystickIndeces[i])) { return(true); } } return(false); }
public bool ButtonCheck(ButtonAction bAction, InputDeviceSlot slot) { if (bAction == ButtonAction.DOWN && Sinput.GetButtonDown(positiveControl, slot)) { return(true); } if (bAction == ButtonAction.DOWN && Sinput.GetButtonDown(negativeControl, slot)) { return(true); } if (bAction == ButtonAction.HELD && Sinput.GetButton(positiveControl, slot)) { return(true); } if (bAction == ButtonAction.HELD && Sinput.GetButton(negativeControl, slot)) { return(true); } if (bAction == ButtonAction.UP && Sinput.GetButtonUp(positiveControl, slot)) { return(true); } if (bAction == ButtonAction.UP && Sinput.GetButtonUp(negativeControl, slot)) { return(true); } return(false); }
public void Air_Update() { if (this.velocity.y > 0) { PlayAnim(this.objectBeingCarried ? PlayerAnim.Carry_Jump : PlayerAnim.Jump); } else { PlayAnim(this.objectBeingCarried ? PlayerAnim.Carry_Fall : PlayerAnim.Fall); } if (Sinput.GetButtonUp("Jump")) { velocity.y *= 0.5f; } if (velocity.y > 0) { this.currentGravityModifier = this.gravityModifier; } else { this.currentGravityModifier = this.fallGravityModifier; } if (grounded) { fsm.ChangeState(PlayerState.Ground); } if (Sinput.GetButtonDown("Jump") && !doubleJumped) { doubleJumped = true; SfxManager.instance.PlaySound(SoundType.JUMP); Stretch(); velocity.y = jumpSpeed; } if (Sinput.GetButtonDown("Down") && objectBeingCarried && objectBeingCarried.GetComponent <Slime>()) { objectBeingCarried.transform.parent = null; objectBeingCarried.transform.position += Vector3.down * (spriteRenderer.bounds.size.y); objectBeingCarried.Throw(0); objectBeingCarried = null; objectToGrab = null; } HandleLeftRightMovement(); HandleObjectThrow(); if (!objectBeingCarried) { CheckGrabs(); } }
void attacks() { if (Sinput.GetButtonDown("BasicAttack", slot)) { warrior.startBasicAttack(); } if (Sinput.GetButton("SpecialAttack", slot)) { warrior.startSpecialAttack(); } if (Sinput.GetButtonUp("SpecialAttack", slot)) { warrior.endSpecialAttack(); } }
void CheckInput() { for (int n = 0; n < buttons.Length; n++) { if (Sinput.GetButtonDown(buttons[n].name)) { buttons[n].SetState(true); buttons[n].events.Pressed?.Invoke(); } if (Sinput.GetButtonUp(buttons[n].name)) { buttons[n].SetState(false); buttons[n].events.Released?.Invoke(); } } for (int n = 0; n < axes.Length; n++) { bool state = false; for (int i = 0; i < axes[n].names.Length; i++) { float value = Sinput.GetAxis(axes[n].names[i]); state = Mathf.Abs(value) > 0f; if (axes[n].sendWhenZeroToo || state) { axes[n].AxisValue?.Invoke(value); break; } } bool prevState = axes[n].isPressed; axes[n].SetState(state); if (state) { if (!prevState) { axes[n].events.Pressed?.Invoke(); } } else if (prevState) { axes[n].events.Released?.Invoke(); } } for (int n = 0; n < joysticks.Length; n++) { bool state = false; for (int i = 0; i < joysticks[n].names.Length; i++) { Vector2 value = Sinput.GetVector(joysticks[n].names[i].x, joysticks[n].names[i].y, joysticks[n].normalizationMode != NormalizationMode.NotNormalize); state = value.sqrMagnitude > 0f; if (state && (joysticks[n].normalizationMode == NormalizationMode.NormalizeWithoutPithagoras)) { if (Mathf.Abs(value.x) > Mathf.Abs(value.y)) { value.x = Mathf.Sign(value.x); } else if (Mathf.Abs(value.x) < Mathf.Abs(value.y)) { value.y = Mathf.Sign(value.y); } else { value.x = Mathf.Sign(value.x); value.y = Mathf.Sign(value.y); } } if (joysticks[n].sendWhenZeroToo || state) { joysticks[n].JoystickValue?.Invoke(value); joysticks[n].JoystickMagnitude?.Invoke(value.magnitude); break; } } bool prevState = joysticks[n].isPressed; joysticks[n].SetState(state); if (state) { if (!prevState) { joysticks[n].events.Pressed?.Invoke(); } } else if (prevState) { joysticks[n].events.Released?.Invoke(); } } for (int n = 0; n < buttonStates.Length; n++) { bool state = true; foreach (SButtonState button in buttonStates[n].buttonsState) { if (Sinput.GetButton(button.name) != button.state) { state = false; break; } } bool prevState = buttonStates[n].isPressed; buttonStates[n].SetState(state); if (state) { if (!prevState) { buttonStates[n].events.Pressed?.Invoke(); } } else if (prevState) { buttonStates[n].events.Released?.Invoke(); } } }