Example #1
0
        public void SetPlayerSpawn()
        {
            Cord Location;

            while (true)
            {
                Location = new Cord {
                    X = SingleTon.GetRandomNum(0, MapSize.X), Y = SingleTon.GetRandomNum(0, MapSize.Y)
                };
                if (Tiles[Location.X, Location.Y].MyType == TileType.Normal)
                {
                    SingleTon.GetCursorInstance().CurrentTile = Tiles[Location.X, Location.Y];
                    return;
                }
            }
        }
Example #2
0
 public bool CheckForMonster()
 {
     if (SingleTon.PercentChance(SingleTon.GetCursorInstance().CurrentTile.ChanceAtMonsters))
     {
         SingleTon.GetPlayerController().CBM.CheckForEnemy(SingleTon.GetCursorInstance().CurrentTile);
         if (SingleTon.GetPlayerController().CBM.enemyFighting != null)
         {
             PlayManager.State = PlayerState.Combat;
             DrawInfoBox.AddToBox("You have encountered a " + SingleTon.GetPlayerController().CBM.enemyFighting.Name);
             new CombatDraw().Draw(new Cord {
                 X = 2, Y = 2
             });
             return(false);
         }
         return(true);
     }
     else
     {
         return(true);
     }
 }
Example #3
0
        public MapManager()
        {
            Dungeons    = new List <Map>();
            MapCreators = new List <Thread>();
            Cord Test;

            Tiles = new List <BaseTile>();
            Towns = new List <CityTile>();
            Maps  = new List <Map>();
            CreateNPCS();
            CreateTiles();
            CreateMaps();
            while (true)
            {
                Test.X = SingleTon.GetRandomNum(0, Maps[0].MapSize.X);
                Test.Y = SingleTon.GetRandomNum(0, Maps[0].MapSize.Y);
                if (Maps[0].Tiles[Test.X, Test.Y] != null)
                {
                    SingleTon.GetCursorInstance().CurrentTile = Maps[0].Tiles[Test.X, Test.Y];
                    break;
                }
            }
            CurrentMap = Maps[0];
        }
Example #4
0
        public CombatMenuReturn CombatMenuNavigation()
        {
            switch (CW.ReadKey().Key)
            {
            case ConsoleKey.UpArrow:
                if (CombatDraw.IndexMenu > 0)
                {
                    CombatDraw.IndexMenu--;
                }
                return(CombatMenuReturn.Menu);

            case ConsoleKey.DownArrow:
                if (CombatDraw.ActiveMenuList.Count - 1 > CombatDraw.IndexMenu && CombatDraw.IndexMenu < 10)
                {
                    CombatDraw.IndexMenu++;
                }
                return(CombatMenuReturn.Menu);

            case ConsoleKey.Enter:
                switch (CombatDraw.MenuState)
                {
                case CombatDraw.ActionMenus.Ablilites:
                    throw new NotImplementedException();
                    break;

                case CombatDraw.ActionMenus.Items:
                    throw new NotImplementedException();
                    break;

                case CombatDraw.ActionMenus.Main:
                    switch (CombatDraw.IndexMenu)
                    {
                    case 0:
                        SingleTon.GetPlayerController().CBM.enemyFighting.SetDamage();
                        DrawInfoBox.AddToBox("You attacked " + SingleTon.GetPlayerController().CBM.enemyFighting.Name + " and dealt " + SingleTon.GetPlayerController().Skills.Vitallity.TakeDamage(SingleTon.GetPlayerController().CBM.enemyFighting.Damage) + ", " + SingleTon.GetPlayerController().CBM.enemyFighting.Name + " hits back and damages you " + SingleTon.GetPlayerController().CBM.enemyFighting.TakeDamage(SingleTon.GetPlayerController().Skills.Power.Buff + SingleTon.GetPlayerController().Skills.Power.ExtraAttack));
                        if (SingleTon.GetPlayerController().Skills.Vitallity.HealthCurrent == 0)
                        {
                        }
                        else if (SingleTon.GetPlayerController().CBM.enemyFighting.Health == 0)
                        {
                            if (SingleTon.GetCursorInstance().CurrentTile.MyType == TileType.Dungeon)
                            {
                                PlayManager.State = PlayerState.Dungeon;
                            }
                            else if (SingleTon.GetCursorInstance().CurrentTile.MyType == TileType.Normal)
                            {
                                PlayManager.State = PlayerState.WorldMap;
                            }
                            SingleTon.GetPlayerController().AddXP(SingleTon.GetPlayerController().CBM.enemyFighting.Xp);
                            SingleTon.GetPlayerController().Inventory.AddGold(SingleTon.GetPlayerController().CBM.enemyFighting.GetGold());
                            SingleTon.GetPlayerController().CBM.enemyFighting.EndCombat();
                            CW.Clear();
                            MapD.DrawMap();
                            return(CombatMenuReturn.None);
                        }
                        break;

                    case 1:
                        CombatDraw.MenuState = CombatDraw.ActionMenus.Items;
                        break;

                    case 2:
                        CombatDraw.MenuState = CombatDraw.ActionMenus.Ablilites;
                        break;

                    case 3:
                        DrawInfoBox.AddToBox("You tried to flee from " + SingleTon.GetPlayerController().CBM.enemyFighting.Name);
                        if (SingleTon.PercentChance(SingleTon.GetPlayerController().CBM.enemyFighting.FleeChance))
                        {
                            DrawInfoBox.AddToBox("You succeded and escaped " + SingleTon.GetPlayerController().CBM.enemyFighting.Name);
                            if (SingleTon.GetCursorInstance().CurrentTile.MyType == TileType.Dungeon)
                            {
                                PlayManager.State = PlayerState.Dungeon;
                            }
                            else if (SingleTon.GetCursorInstance().CurrentTile.MyType == TileType.Normal)
                            {
                                PlayManager.State = PlayerState.WorldMap;
                            }
                            CW.Clear();
                            MapD.DrawMap();
                            return(CombatMenuReturn.None);
                        }
                        else
                        {
                            DrawInfoBox.AddToBox("You failed and didn't escape " + SingleTon.GetPlayerController().CBM.enemyFighting.Name);
                        }
                        break;
                    }
                    break;
                }
                return(CombatMenuReturn.All);

            default:
                return(CombatMenuReturn.None);
            }
        }
Example #5
0
        public bool CheckMoveMent()
        {
            Input = CW.ReadKey();
            switch (Input.Key)
            {
            case ConsoleKey.UpArrow:
                if (SingleTon.GetMapManagerInstance().CurrentMap.CheckLocation(SingleTon.GetCursorInstance().CurrentTile.Pos.X, SingleTon.GetCursorInstance().CurrentTile.Pos.Y - 1))
                {
                    SingleTon.GetCursorInstance().CurrentTile = SingleTon.GetMapManagerInstance().CurrentMap.Tiles[SingleTon.GetCursorInstance().CurrentTile.Pos.X, SingleTon.GetCursorInstance().CurrentTile.Pos.Y - 1];
                    SingleTon.GetPlayerController().Steps++;
                    return(CheckForMonster());
                }
                else
                {
                    return(false);
                }

            case ConsoleKey.DownArrow:
                if (SingleTon.GetMapManagerInstance().CurrentMap.CheckLocation(SingleTon.GetCursorInstance().CurrentTile.Pos.X, SingleTon.GetCursorInstance().CurrentTile.Pos.Y + 1))
                {
                    SingleTon.GetCursorInstance().CurrentTile = SingleTon.GetMapManagerInstance().CurrentMap.Tiles[SingleTon.GetCursorInstance().CurrentTile.Pos.X, SingleTon.GetCursorInstance().CurrentTile.Pos.Y + 1];
                    SingleTon.GetPlayerController().Steps++;
                    return(CheckForMonster());
                }
                else
                {
                    return(false);
                }

            case ConsoleKey.LeftArrow:
                if (SingleTon.GetMapManagerInstance().CurrentMap.CheckLocation(SingleTon.GetCursorInstance().CurrentTile.Pos.X - 1, SingleTon.GetCursorInstance().CurrentTile.Pos.Y))
                {
                    SingleTon.GetCursorInstance().CurrentTile = SingleTon.GetMapManagerInstance().CurrentMap.Tiles[SingleTon.GetCursorInstance().CurrentTile.Pos.X - 1, SingleTon.GetCursorInstance().CurrentTile.Pos.Y];
                    SingleTon.GetPlayerController().Steps++;
                    return(CheckForMonster());
                }
                else
                {
                    return(false);
                }

            case ConsoleKey.RightArrow:
                if (SingleTon.GetMapManagerInstance().CurrentMap.CheckLocation(SingleTon.GetCursorInstance().CurrentTile.Pos.X + 1, SingleTon.GetCursorInstance().CurrentTile.Pos.Y))
                {
                    SingleTon.GetCursorInstance().CurrentTile = SingleTon.GetMapManagerInstance().CurrentMap.Tiles[SingleTon.GetCursorInstance().CurrentTile.Pos.X + 1, SingleTon.GetCursorInstance().CurrentTile.Pos.Y];
                    SingleTon.GetPlayerController().Steps++;
                    return(CheckForMonster());
                }
                else
                {
                    return(false);
                }

            case ConsoleKey.S:
                DrawStats = !DrawStats;
                if (DrawStats)
                {
                    statsD.Draw(CW.GetPos().X + (MapDraw.ViewSize.X * 2) + 6, 2);
                    return(false);
                }
                else
                {
                    CW.Clear();
                    return(true);
                }

            case ConsoleKey.Enter:
                if (SingleTon.GetCursorInstance().CurrentTile is CityTile)
                {
                    CityTile CT = (CityTile)SingleTon.GetCursorInstance().CurrentTile;
                    DrawInfoBox.AddToBox("You have entered " + CT.CityName);
                    CT.LoadMap().MapTile = SingleTon.GetCursorInstance().CurrentTile;
                    SingleTon.GetCursorInstance().CurrentTile    = CT.CityMap.SpawnPoint;
                    SingleTon.GetMapManagerInstance().CurrentMap = CT.LoadMap();
                    CW.Clear();
                    return(true);
                }
                else if (SingleTon.GetCursorInstance().CurrentTile is Dungeon)
                {
                    Dungeon DG = (Dungeon)SingleTon.GetCursorInstance().CurrentTile;
                    DrawInfoBox.AddToBox("You have entered a dungeon");
                    DG.ParrentMap = SingleTon.GetMapManagerInstance().CurrentMap;
                    SingleTon.GetMapManagerInstance().CurrentMap = DG.LoadMap();
                    DG.DungeonMap.MyTile = SingleTon.GetCursorInstance().CurrentTile;
                    SingleTon.GetCursorInstance().CurrentTile = DG.LoadMap().SpawnPoint;
                    PlayManager.State = PlayerState.Dungeon;
                    return(true);
                }
                else
                {
                    return(false);
                }

            case ConsoleKey.Escape:
                CityTile cityTile = (CityTile)SingleTon.GetMapManagerInstance().CurrentMap.MapTile;
                if (cityTile != null && cityTile.ParrentMap != null)
                {
                    SingleTon.GetCursorInstance().CurrentTile = SingleTon.GetMapManagerInstance().CurrentMap.MapTile;
                    cityTile = (CityTile)SingleTon.GetMapManagerInstance().CurrentMap.MapTile;
                    SingleTon.GetMapManagerInstance().CurrentMap = cityTile.ParrentMap;
                }
                return(true);

            case ConsoleKey.O:
                if (IntroMenu.test)
                {
                    PlayManager.State = PlayerState.Combat;
                    new CombatDraw().Draw(new Cord {
                        X = 2, Y = 2
                    });
                    CW.ReadKey();
                }
                return(false);

            case ConsoleKey.I:
                PlayManager.State = PlayerState.Inventory;
                CW.Clear();
                new InventoryDraw().Draw();
                return(false);

            default:
                return(false);
            }
        }
Example #6
0
        public bool MovementInDungeon()
        {
            Input = CW.ReadKey();
            switch (Input.Key)
            {
            case ConsoleKey.UpArrow:
                if (SingleTon.GetMapManagerInstance().CurrentMap.CheckLocation(SingleTon.GetCursorInstance().CurrentTile.Pos.X, SingleTon.GetCursorInstance().CurrentTile.Pos.Y - 1))
                {
                    SingleTon.GetCursorInstance().CurrentTile = SingleTon.GetMapManagerInstance().CurrentMap.Tiles[SingleTon.GetCursorInstance().CurrentTile.Pos.X, SingleTon.GetCursorInstance().CurrentTile.Pos.Y - 1];
                    SingleTon.GetPlayerController().Steps++;
                    return(CheckForMonster());
                }
                else
                {
                    return(false);
                }

            case ConsoleKey.DownArrow:
                if (SingleTon.GetMapManagerInstance().CurrentMap.CheckLocation(SingleTon.GetCursorInstance().CurrentTile.Pos.X, SingleTon.GetCursorInstance().CurrentTile.Pos.Y + 1))
                {
                    SingleTon.GetCursorInstance().CurrentTile = SingleTon.GetMapManagerInstance().CurrentMap.Tiles[SingleTon.GetCursorInstance().CurrentTile.Pos.X, SingleTon.GetCursorInstance().CurrentTile.Pos.Y + 1];
                    SingleTon.GetPlayerController().Steps++;
                    return(CheckForMonster());
                }
                else
                {
                    return(false);
                }

            case ConsoleKey.LeftArrow:
                if (SingleTon.GetMapManagerInstance().CurrentMap.CheckLocation(SingleTon.GetCursorInstance().CurrentTile.Pos.X - 1, SingleTon.GetCursorInstance().CurrentTile.Pos.Y))
                {
                    SingleTon.GetCursorInstance().CurrentTile = SingleTon.GetMapManagerInstance().CurrentMap.Tiles[SingleTon.GetCursorInstance().CurrentTile.Pos.X - 1, SingleTon.GetCursorInstance().CurrentTile.Pos.Y];
                    SingleTon.GetPlayerController().Steps++;
                    return(CheckForMonster());
                }
                else
                {
                    return(false);
                }

            case ConsoleKey.RightArrow:
                if (SingleTon.GetMapManagerInstance().CurrentMap.CheckLocation(SingleTon.GetCursorInstance().CurrentTile.Pos.X + 1, SingleTon.GetCursorInstance().CurrentTile.Pos.Y))
                {
                    SingleTon.GetCursorInstance().CurrentTile = SingleTon.GetMapManagerInstance().CurrentMap.Tiles[SingleTon.GetCursorInstance().CurrentTile.Pos.X + 1, SingleTon.GetCursorInstance().CurrentTile.Pos.Y];
                    SingleTon.GetPlayerController().Steps++;
                    return(CheckForMonster());
                }
                else
                {
                    return(false);
                }

            case ConsoleKey.S:
                DrawStats = !DrawStats;
                if (DrawStats)
                {
                    statsD.Draw(CW.GetPos().X + (MapDraw.ViewSize.X * 2) + 6, 2);
                    return(false);
                }
                else
                {
                    CW.Clear();
                    return(true);
                }

            case ConsoleKey.Escape:
                Dungeon DG = (Dungeon)SingleTon.GetMapManagerInstance().CurrentMap.MyTile;
                if (DG != null && DG.ParrentMap != null)
                {
                    SingleTon.GetCursorInstance().CurrentTile    = DG.DungeonMap.MyTile;
                    SingleTon.GetMapManagerInstance().CurrentMap = DG.ParrentMap;
                    PlayManager.State = PlayerState.WorldMap;
                }
                return(true);

            default:
                return(false);
            }
        }