private void DrawTimers(GUIStyle styleStats) { bool isSimulating = SimulationManager.IsSimulating(); bool isReplaying = SimulationManager.IsReplaying(); bool isSimulatingOrReplaying = isSimulating || isReplaying; TimeSpan tRT; TimeSpan tSim; if (isSimulatingOrReplaying) { tRT = TimeSpan.FromSeconds( SimulationManager.GetSimulatingRealTime() ); tSim = TimeSpan.FromSeconds( SimulationManager.GetTimeSimulated() ); SceneView.RepaintAll(); } else { tRT = TimeSpan.FromSeconds( 0 ); tSim = TimeSpan.FromSeconds( 0 ); } string tRTString = string.Format("{0:D2}h:{1:D2}m:{2:D2}s:{3:D3}ms", tRT.Hours, tRT.Minutes, tRT.Seconds, tRT.Milliseconds); EditorGUILayout.LabelField("Real time: ", tRTString, styleStats); string tSimString = string.Format("{0:D2}h:{1:D2}m:{2:D2}s:{3:D3}ms", tSim.Hours, tSim.Minutes, tSim.Seconds, tSim.Milliseconds); EditorGUILayout.LabelField("Simulated time: ", tSimString, styleStats); }
//----------------------------------------------------------------------------------- public void UpdateSimulating() { if (SimulationManager.IsReplaying()) { ChangeToReplayingModeDone(); } UpdateTimeSlider(); }
public void BroadcastStart( bool doDisplayInvisibles ) { doDisplayInvisibleBodies_ = doDisplayInvisibles; bool isSimulating = SimulationManager.IsSimulating(); bool isReplaying = SimulationManager.IsReplaying(); if ( (isSimulating || isReplaying) ) { listBodyGOEnabledVisible_ .Clear(); listBodyGODisabledVisible_.Clear(); listBodyGOEnabledHide_ .Clear(); listBodyGODisabledHide_ .Clear(); listBodyGOSleeping_ .Clear(); } }
public void CreateJointPivotBoxes() { if ( fxData_.DrawJoints && listJointGroupsInfo_ != null ) { fxData_.ClearJointMeshes(); int nJointGroups = listJointGroupsInfo_.Count; bool isReplaying = SimulationManager.IsReplaying(); bool drawOnlySelected = fxData_.DrawOnlySelected; for (int i = 0; i < nJointGroups; i++) { ClearJointsBounds(); JointGroupsInfo jgInfo = listJointGroupsInfo_[i]; uint idJointGroups = jgInfo.idEntity_; List<JointPivotInfo> listJointPivot = jgInfo.listJointPivotInfo_; int nJointPivot = listJointPivot.Count; if ( isReplaying && drawOnlySelected && !fxData_.listJointGroupsIdsSelected_.Contains(idJointGroups) && !fxData_.listRigidGlueIdsSelected_.Contains(idJointGroups) ) { continue; } for (int j = 0; j < nJointPivot; j++) { CreateJointPivotBounds(listJointPivot[j], fxData_.JointsSize); } GenerateJointsMeshes( idJointGroups ); } SceneView.RepaintAll(); } UpdateListJointsRequested = false; }