// Use this for initialization public override void Start() { GC = GameObject.Find("_GameController").GetComponent <GameController>(); SEC = GameObject.Find("_SimulationEntityController").GetComponent <SimulationEntityController>(); SEC.Animals.Add(this.gameObject); Heading = new Vector3(1, 1, 0); //initial value Energy = EXHAUSTION_THRESHOLD * 10; Exhaustion = EXHAUSTION_THRESHOLD; Health = HEALTH_THRESHOLD; EnergyChangeFactorStandard = Traits[0]; }
// Use this for initialization public override void Start() { SEC = GameObject.Find("_SimulationEntityController").GetComponent <SimulationEntityController>(); SEC.Plants.Add(this.gameObject); }