public override void ProcessPacket(ILSRemoteOrderData packet, NebulaConnection conn)
        {
            if (IsHost)
            {
                Player player = playerManager.GetPlayer(conn);
                if (player != null)
                {
                    playerManager.SendPacketToOtherPlayers(packet, player);
                }

                // TODO: Don't we need to call SimulatedWorld.OnILSRemoteOrderUpdate() here too ??
            }

            if (IsClient)
            {
                SimulatedWorld.OnILSRemoteOrderUpdate(packet);
            }
        }
 public void ProcessPacket(ILSRemoteOrderData packet, NebulaConnection conn)
 {
     SimulatedWorld.OnILSRemoteOrderUpdate(packet);
 }