private void SetStars()
    {
        if (!starLeftSet)
        {
            starLeftFull.SetActive(BubblesPlayer.Instance.StarCount >= 1);
        }
        if (!starMiddleSet)
        {
            starMiddleFull.SetActive(BubblesPlayer.Instance.StarCount >= 2);
        }
        if (!starRightSet)
        {
            starRightFull.SetActive(BubblesPlayer.Instance.StarCount >= 3);
        }

        ts = new TweenSeq();
        if (BubblesPlayer.Instance.StarCount >= 1 && !starLeftSet)
        {
            starLeftSet = true;

            ts.Add((callBack) =>
            {
                if (curveLeft)
                {
                    float time = curveLeft.Length / speed;
                    curveLeft.MoveAlongPath(starLeftFull.gameObject, starLeftEmpty.transform, time, 0f, EaseAnim.EaseInOutSine, callBack);
                }
                else
                {
                    SimpleTween.Move(starLeftFull.gameObject, starLeftFull.transform.position, starLeftEmpty.transform.position, 0.5f).AddCompleteCallBack(() =>
                    {
                        callBack();
                    });
                }
            });
        }
        if (BubblesPlayer.Instance.StarCount >= 2 && !starMiddleSet)
        {
            starMiddleSet = true;
            ts.Add((callBack) =>
            {
                if (curveMiddle)
                {
                    float time = curveMiddle.Length / speed;
                    curveMiddle.MoveAlongPath(starMiddleFull.gameObject, starMiddleEmpty.transform, time, 0f, EaseAnim.EaseInOutSine, callBack);
                }
                else
                {
                    SimpleTween.Move(starMiddleFull.gameObject, starMiddleFull.transform.position, starMiddleEmpty.transform.position, 0.5f).AddCompleteCallBack(() =>
                    {
                        callBack();
                    });
                }
            });
        }
        if (BubblesPlayer.Instance.StarCount >= 3 && !starRightSet)
        {
            starRightSet = true;
            ts.Add((callBack) =>
            {
                if (curveRight)
                {
                    float time = curveRight.Length / speed;
                    curveRight.MoveAlongPath(starRightFull.gameObject, starRightEmpty.transform, time, 0f, EaseAnim.EaseInOutSine, callBack);
                }
                else
                {
                    SimpleTween.Move(starRightFull.gameObject, starRightFull.transform.position, starRightEmpty.transform.position, 0.5f).AddCompleteCallBack(() =>
                    {
                        callBack();
                    });
                }
            });
        }
        ts.Start();
    }