// Update is called once per frame
 void Update()
 {
     if (Vector3.Distance(transform.position, path.EndPos) > 0.01f)
     {
         float timeFraction = (Time.time - path.StartTime) / path.Duration;
         transform.position = Vector3.Lerp(path.StartPos, path.EndPos, timeFraction);
     }
     else
     {
         //transform.position = path.EndPos;
         curPoint++;
         if (curPoint == points.Length)
         {
             curPoint = 0;
         }
         path.Link(points[curPoint]);
         transform.Rotate(transform.forward, -90);
     }
     //transform.position = transform.position + (Vector3)dir;
     //transform.position = transform.position + (speed * Time.deltaTime * transform.right);
 }