Example #1
0
 // Token: 0x060054D6 RID: 21718 RVA: 0x001D4270 File Offset: 0x001D2670
 public static void Preload(GameObject prefab, int qty = 1)
 {
     SimplePool.Init(prefab, qty);
     GameObject[] array = new GameObject[qty];
     for (int i = 0; i < qty; i++)
     {
         array[i] = SimplePool.Spawn(prefab, Vector3.zero, Quaternion.identity);
     }
     for (int j = 0; j < qty; j++)
     {
         SimplePool.Despawn(array[j]);
     }
 }
Example #2
0
 // Token: 0x060054D7 RID: 21719 RVA: 0x001D42CA File Offset: 0x001D26CA
 public static GameObject Spawn(GameObject prefab, Vector3 pos, Quaternion rot)
 {
     SimplePool.Init(prefab, 3);
     return(SimplePool.pools[prefab].Spawn(pos, rot));
 }