static int CreatePrefabPool(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 3); SimplePool obj = LuaScriptMgr.GetUnityObject <SimplePool>(L, 1); string arg0 = LuaScriptMgr.GetLuaString(L, 2); int arg1 = (int)LuaScriptMgr.GetNumber(L, 3); Transform o = obj.CreatePrefabPool(arg0, arg1); LuaScriptMgr.Push(L, o); return(1); }