Example #1
0
    private void Update()
    {
        //Condition For Checking the end of script and destory messagebox
        if (mOmessageBox && //Check if Message is not NULL
            ((Input.GetKeyDown("space") ||
              SimpleInput.GetButtonDown("space")) &&  // Handle Input
             mLSscripts.Capacity != 0 && // Check if Script is not NULL
             (mLSscripts.Count == mIcurrentLine)))       // Check the end of Script
        {
            mOgameLogic.GetComponent <PauseManage>().mBisPaused = false;
            Destroy(mOmessageBox);
        }

        //Condition For Typying the Next Script
        if (mBisFistMessage ||
            ((Input.GetKeyDown("space") || SimpleInput.GetButtonDown("space")) &&
             mBisPrinted &&   // Check if messagebox is printed
             (mLSchainText.Capacity - 1 >= mIcurrentLine)))    // Check if the Current line doesnt pass the Scripts
        {
            StartCoroutine(WritemLSchainText(mLSchainText[mIcurrentLine]));
        }

        //Condition For Skipping current line
        if (!mBisPrinted &&
            (Input.GetKeyDown("space") ||
             SimpleInput.GetButtonDown("space")))
        {
            SkipMessage();
        }
    }
Example #2
0
    private void  OnTriggerStay2D(Collider2D other)
    {
        Hint.SetActive(true);
        if (other.gameObject.tag == "Player")
        {
            if (SimpleInput.GetButtonDown("Inspect"))
            {
                Object.SetActive(false);


                objectobtain = false;
                Achievements.SetActive(true);
                s = 1;

                Achievement();
                if (quest != null)
                {
                    quest.gameObject.GetComponent <Quest>().gotItem = true;
                }
            }


            if (objectobtain == false)
            {
                Hint.SetActive(false);
                Dialoguetips.SetActive(false);
            }
        }
    }
    // Update is called once per frame
    private void Update()
    {
        if (GameManager.instance.IsGameOver())
        {
            return;
        }
        UpdateMovement();
        UpdateFellowMovement();

        if (Input.GetKeyDown(KeyCode.Space) || SimpleInput.GetButtonDown("Light"))
        {
            if (flashLight.LifeBattery())
            {
                lightOn = !lightOn;
            }
        }
        FlashLightToggle(lightOn);
        PlayerStack.instance.PlayerFear(numberHumanNotFear, maxFear);
        if (PlayerStack.ReachFearLimit())
        {
            GameManager.instance.EndGame();
        }

        if (lightOn)
        {
            flashLight.PlayerBattery(flashLight.maxBattery);
        }
    }
Example #4
0
 void Update()
 {
     if (SimpleInput.GetAxis("Horizontal") != 0 || SimpleInput.GetAxis("Vertical") != 0)
     {
         SendMovementInfo(SimpleInput.GetAxis("Horizontal"), SimpleInput.GetAxis("Vertical"));
         if (Mathf.Abs(SimpleInput.GetAxis("Horizontal")) > 0.85f || Mathf.Abs(SimpleInput.GetAxis("Vertical")) > 0.85f)
         {
             SendBoostInfo(1);
         }
         else
         {
             SendBoostInfo(0);
         }
     }
     if (SimpleInput.GetButton("Fire"))
     {
         SendShootingInfo();
     }
     if (SimpleInput.GetButtonDown("Powerup"))
     {
         SendPowerupInfo();
     }
     //if (SimpleInput.GetButton("Boost"))
     //{
     //    SendBoostInfo(1);
     //} else if (SimpleInput.GetButtonUp("Boost"))
     //{
     //    SendBoostInfo(0);
     //}
 }
Example #5
0
 /// <summary>
 /// Methode de gestion des dialogues d'un PNJ
 /// </summary>
 /// <param name="collision"></param>
 private void OnTriggerStay2D(Collider2D collision)
 {
     if (collision.gameObject.CompareTag("Player"))
     {
         cam.TxtAction.text = npcName;
         if (!StaticClass.disableInput && SimpleInput.GetButtonDown("Fire1"))
         {
             StaticClass.disableInput             = true;
             GetComponentInParent <NPC>().talking = true;
             BeforeFirstMessage(collision);
             dialogue.Interact(GetComponent <VIDE_Assign>());
         }
         else if (StaticClass.disableInput && (SimpleInput.GetButtonDown("Fire1") || SimpleInput.GetButtonDown("Touch anywhere")))
         {
             if (!dialogue.playerContainer.activeSelf) //affiche le prochain dialogue au clic seulement si ce n'est pas une question
             {
                 dialogue.CallNext();
             }
             if (!dialogue.IsActive())
             {
                 StaticClass.disableInput             = false;
                 GetComponentInParent <NPC>().talking = false;
             }
         }
     }
 }
Example #6
0
 private void Update()
 {
     if (!m_Jump)
     {
         m_Jump = SimpleInput.GetButtonDown("Jump");
     }
 }
Example #7
0
    private void OnTriggerStay2D(Collider2D collision)
    {
        if (collision.gameObject.CompareTag("Player"))
        {
            cam.TxtAction.text = comName;
            float points = PointsSystem.categories[categoryName].Points;
            float total  = PointsSystem.categories[categoryName].Total;

            if (!StaticClass.disableInput && SimpleInput.GetButtonDown("Vertical") && SimpleInput.GetAxis("Vertical") > 0)
            {
                if (points >= total * seuil - 0.1)
                {
                    gameObject.AddComponent <Door>();
                    GetComponent <Door>().destinationDoor = GameObject.Find(gameObject.name).GetComponent <Door>();
                    GetComponent <Door>().destinationName = comName;
                    GameObject.Find(gameObject.name).GetComponent <Door>().destinationDoor = GetComponent <Door>();
                    cam.customText.text = "Félicitation ! Vous avez débloqué la porte";
                    cam.customText.transform.parent.gameObject.SetActive(true);
                }
                else
                {
                    cam.customText.text = "Vous devez avoir au minimum " + total * seuil + " points dans le domaine " + categoryName + " pour utiliser cettre compétence.";
                    cam.customText.transform.parent.gameObject.SetActive(true);
                }
                StaticClass.disableInput = true;
            }
            else if (StaticClass.disableInput && SimpleInput.GetButtonDown("Vertical") && SimpleInput.GetAxis("Vertical") > 0 || SimpleInput.GetButtonDown("Touch anywhere"))
            {
                cam.customText.text = string.Empty;
                cam.customText.transform.parent.gameObject.SetActive(false);
                StaticClass.disableInput = false;
            }
        }
    }
Example #8
0
    private void InputDetection()
    {
        var horizontal = SimpleInput.GetAxis("Horizontal");

        if (horizontal < 0f)
        {
            state.HideShield();
            state.MoveLeft();
        }
        else if (horizontal > 0f)
        {
            state.HideShield();
            state.MoveRight();
        }
        else if (horizontal == 0f)
        {
            state.GetIdle();
        }

        var vertical = SimpleInput.GetAxis("Vertical");

        if (SimpleInput.GetButton("Jump") || vertical > 0f)
        {
            state.MoveUp();
        }
        else if (vertical < 0f)
        {
            state.MoveDown();
        }

        if (SimpleInput.GetButton("Fire1"))
        {
            state.HideShield();
            state.UseWeapon();
        }
        else
        {
            if (SimpleInput.GetButtonDown("Fire2"))
            {
                state.UseShield();
            }
            else if (SimpleInput.GetButtonUp("Fire2"))
            {
                state.HideShield();
            }
        }

        if (SimpleInput.GetButton("Jump"))
        {
            GameManager.S.PauseUnpause();
        }

        if (Application.platform == RuntimePlatform.Android)
        {
            if (Input.GetKeyDown(KeyCode.Escape))
            {
                GameManager.S.PauseUnpause();
            }
        }
    }
    private void Control()
    {
        if (Gamecontroller.TotalLife > 0 && !Gamecontroller.GameEnd)
        {//eixos de movimento
            Movement.x = SimpleInput.GetAxis("Horizontal");
            Movement.z = SimpleInput.GetAxis("Vertical");

            IsGrounded = Physics.CheckSphere(Feet.position, GroundDistance, GroundLayer, QueryTriggerInteraction.Ignore);
            SpeedY     = Body.velocity.y;
            //verifica o input dos botões, para funcionar com controles também
            if (SimpleInput.GetButtonDown("Jump"))
            {
                Jumping();
            }
            if (SimpleInput.GetButtonDown("Fire1"))
            {
                Atacking();
            }
            if (SimpleInput.GetButtonDown("Fire2"))
            {
                Masking();
            }
            if (SimpleInput.GetButtonDown("Fire3"))
            {
                Rescuing();
            }
        }
    }
Example #10
0
    private void OnTriggerStay2D(Collider2D collision)
    {
        if (collision.gameObject.CompareTag("Player"))
        {
            txtAction.text = destinationName;
            if (SimpleInput.GetButtonDown("Vertical") && SimpleInput.GetAxis("Vertical") < 0)
            {
                collision.gameObject.GetComponent <Player>().animator.SetBool("isAssis", true);
                //*** Arrete de mouvement horizontaux ***//
                StaticClass.disableInput = true;

                //*** positionnnement du player assis sur le sprite de la chaise ***//
                //collision.gameObject.GetComponent<SpriteRenderer>().flipX = false;
                //collision.gameObject.transform.position = transform.position;

                chair1 = GameObject.Find("ChairPosition");
                chair2 = GameObject.Find("player-chair");

                Vector3 position = new Vector3(0, 0, 0);
                position.x = chair1.transform.position.x;
                position.y = chair1.transform.position.y;
                position.z = chair1.transform.position.z;
                chair2.transform.position = position;
            }

            if (SimpleInput.GetButtonDown("Vertical") && SimpleInput.GetAxis("Vertical") > 0)
            {
                collision.gameObject.GetComponent <Player>().animator.SetBool("isAssis", false);
                StaticClass.disableInput = false;
            }
        }
    }
Example #11
0
 void Update()
 {
     if (SimpleInput.GetButtonDown("attack") | Input.GetKeyDown(KeyCode.Space) && PlayerState == PlayerStates.Strange)
     {
         PlayerState = PlayerStates.Reload;
         Strange     = StrangeMin;
         ThrowSnowball();
         attackTimer = AttackInterval;
     }
     if (PlayerState == PlayerStates.Strange)
     {
         StrangeLerp();
         TrajectoryRender();
     }
     else
     {
         attackTimer -= Time.deltaTime;
         if (attackTimer <= 0)
         {
             PlayerState = PlayerStates.Strange;
         }
     }
     MoveUpdate();
     AnimationUpdate();
 }
Example #12
0
 protected void Update()
 {
     if (SimpleInput.GetButtonDown("Reset Camera") && m_ResetTurnSpeed > 0)
     {
         isResettingCamera = true;
     }
 }
Example #13
0
    private void OnTriggerStay2D(Collider2D collision)
    {
        if (collision.gameObject.CompareTag("Player"))
        {
            cam.TxtAction.text = comName;
            float points = PointsSystem.categories[categoryName].Points;
            float total  = PointsSystem.categories[categoryName].Total;

            if (!StaticClass.disableInput && SimpleInput.GetButtonDown("Fire1"))
            {
                if (points >= total * seuil - 0.1)
                {
                    cam.TxtDialog.text = "Félicitation ! Vous avez changé vos notes à l'insu du doyen. Nouvelle moyenne : 6.0";
                }
                else
                {
                    cam.TxtDialog.text = "Vous devez avoir au minimum " + total * seuil + " points dans le domaine " + categoryName + " pour utiliser cettre compétence.";
                }
                cam.TxtDialog.transform.parent.gameObject.SetActive(true);
                StaticClass.disableInput = true;
            }
            else if (StaticClass.disableInput && (SimpleInput.GetButtonDown("Fire1") || SimpleInput.GetButtonDown("Touch anywhere")))
            {
                Camera.main.GetComponent <CameraScript>().TxtAction.text = string.Empty;
                cam.TxtDialog.transform.parent.gameObject.SetActive(false);
                StaticClass.disableInput = false;
            }
        }
    }
Example #14
0
    private void OnTriggerStay2D(Collider2D other)

    {
        if (SimpleInput.GetButtonDown("Talk"))
        {
            TriggerDialogue();
        }
    }
 // Update is called once per frame
 void Update()
 {
     if (!enPausa)
     {
         if (SimpleInput.GetButtonDown("Fire1") && puedeDisparar && balasNormales > 0)
         {
             DisparoBala();
         }
     }
 }
 // waits for input from m_InputController and checks m_CanExecuteButtons
 void Update()
 {
     if (m_InZone)
     {
         if (m_InputController != null && SimpleInput.GetButtonDown("Interact")) //m_InputController.input.pressed)
         {
             OnInteractButtonPress();
         }
     }
 }
Example #17
0
    private void Update()
    {
        //InputHandling
        if (inRange && SimpleInput.GetButtonDown("Talk"))
        {
            if (gameObject.GetComponent <Quest>().gotItem)
            {
                sentence            = sucessSentence;
                questText.fontStyle = FontStyles.Strikethrough | FontStyles.Bold;
            }
            if (!root.gameObject.activeInHierarchy)
            {
                ShowDialogue();
                canDisplay = true;
            }
            else
            {
                HideDialogue();
                reset();
            }
        }

        if (!canDisplay)
        {
            return;
        }

        //Dialog Display Handling
        if (index < sentence.Length)
        {
            if (fullSentenceDisplayed)
            {
                if (timer <= 0f)
                {
                    fullSentenceDisplayed = false;
                    fullText = sentence[index];
                    StartCoroutine(ShowText());
                }
                else
                {
                    timer -= Time.deltaTime;
                }
            }
        }
        else
        {
            if (fullSentenceDisplayed)
            {
                if (timer <= 0f)
                {
                    reset();
                }
            }
        }
    }
Example #18
0
    void Update()
    {
        RigidbodyConstraints previousConstraints = m_Rigidbody.constraints;

        m_Player.transform.rotation = Quaternion.Euler(0, transform.rotation.eulerAngles.y, 0);

        if (m_Player.transform.position.y < H_balandlik)
        {
            m_Rigidbody.constraints = RigidbodyConstraints.FreezePositionY | RigidbodyConstraints.FreezeRotationZ | RigidbodyConstraints.FreezeRotationX;
            m_froze = true;
        }

        if (Input.GetKey(KeyCode.UpArrow) && m_froze)
        {
            //Move the Rigidbody forwards constantly at speed you define (the blue arrow axis in Scene view)
            m_Rigidbody.velocity = transform.forward * m_Speed;
        }
        if (SimpleInput.GetButtonDown(jumpButton))
        {
            m_froze = false;
            m_Rigidbody.constraints = RigidbodyConstraints.None;

            m_Rigidbody.constraints = RigidbodyConstraints.FreezeRotationZ | RigidbodyConstraints.FreezeRotationX;

            m_Rigidbody.AddForce(0f, 10f, 0f, ForceMode.Impulse);
        }
        if (Input.GetKey(KeyCode.F))
        {
            m_Rigidbody.constraints = RigidbodyConstraints.FreezePositionY | RigidbodyConstraints.FreezeRotationZ | RigidbodyConstraints.FreezeRotationX;
        }

        if (Input.GetKey(KeyCode.G))
        {
            m_Rigidbody.constraints = RigidbodyConstraints.None;

            m_Rigidbody.constraints = RigidbodyConstraints.FreezeRotationZ | RigidbodyConstraints.FreezeRotationX;
        }
        if (Input.GetKey(KeyCode.DownArrow) && m_froze)
        {
            //Move the Rigidbody backwards constantly at the speed you define (the blue arrow axis in Scene view)
            m_Rigidbody.velocity = -transform.forward * m_Speed;
        }

        if (Input.GetKey(KeyCode.RightArrow) && m_froze)
        {
            //Rotate the sprite about the Y axis in the positive direction
            transform.Rotate(new Vector3(0, 1, 0) * Time.deltaTime * n_Speed, Space.World);
        }

        if (Input.GetKey(KeyCode.LeftArrow) && m_froze)
        {
            //Rotate the sprite about the Y axis in the negative direction
            transform.Rotate(new Vector3(0, -1, 0) * Time.deltaTime * n_Speed, Space.World);
        }
    }
Example #19
0
 // Update is called once per frame
 void Update()
 {
     if (isLocalPlayer)
     {
         if (SimpleInput.GetButtonDown("Flashlight"))
         {
             CmdSwitchFlashlight();
             lightGameObject.enabled = !lightGameObject.enabled;
         }
     }
 }
Example #20
0
    void Update()
    {
        change   = Vector3.zero;
        change.x = SimpleInput.GetAxisRaw("Horizontal");
        change.y = SimpleInput.GetAxisRaw("Vertical");
        UpdateAnimationsAndMove();
        if (SimpleInput.GetButtonDown("A button") || Input.GetKeyDown(KeyCode.Z))
        {
            test.text   = "it's working A";//test button log
            idleTooLong = false;
            playerAnimator.SetBool("idle2long", false);
        }
        else if (SimpleInput.GetButtonDown("B button") || Input.GetKeyDown(KeyCode.X))
        {
            test.text   = "it's working B";
            idleTooLong = false;
            playerAnimator.SetBool("idle2long", false);
        }
        if (taps > 0)
        {
            idleTooLong = false;
            playerAnimator.SetBool("idle2long", false);
            timer += Time.deltaTime;
            if (taps == 1)
            {
                if (timer >= maxWaitTime)
                {
                    taps = 0;
                }
            }
            else if (taps > 1)
            {
                if (timer < maxWaitTime)
                {
                    dashing   = true;
                    dashSpeed = 10f;
                }
                else
                {
                    taps    = 0;
                    dashing = false;
                }
            }
        }
        else
        {
            timer = 0f;
        }

        if (playerAnimator.GetCurrentAnimatorStateInfo(0).IsName("idle"))
        {
            playerPS.Play();
        }
    }
Example #21
0
 private void OnTriggerStay2D(Collider2D collision)
 {
     if (collision.gameObject.CompareTag("Player"))
     {
         Camera.main.GetComponent <CameraScript>().TxtAction.text = "Prendre le bus est s'enfuir";
         if (!StaticClass.disableInput && SimpleInput.GetButtonDown("Vertical") && SimpleInput.GetAxis("Vertical") > 0)
         {
             //collision.gameObject.GetComponent<SpriteRenderer>().enabled = false;
             SceneManager.LoadScene("Congratulation");
         }
     }
 }
Example #22
0
    void Update()
    {
        inputHorizontal = SimpleInput.GetAxis(horizontalAxis);
        inputVertical   = SimpleInput.GetAxis(verticalAxis);

        transform.Rotate(0f, inputHorizontal * 5f, 0f, Space.World);

        if (SimpleInput.GetButtonDown(jumpButton) && IsGrounded())
        {
            m_rigidbody.AddForce(0f, 10f, 0f, ForceMode.Impulse);
        }
    }
Example #23
0
 private void OnTriggerStay2D(Collider2D collision)
 {
     if (collision.gameObject.CompareTag("Player"))
     {
         txtAction.text = destinationName;
         if (!StaticClass.disableInput && SimpleInput.GetButtonDown("Vertical") && SimpleInput.GetAxis("Vertical") > 0)
         {
             Sound();
             collision.gameObject.transform.position = destinationDoor.transform.position;
             Camera.main.transform.position          = new Vector3(destinationDoor.transform.position.x, destinationDoor.transform.position.y, Camera.main.transform.position.z);
         }
     }
 }
Example #24
0
    // Update is called once per frame
    void Update()
    {
        bool shoot = SimpleInput.GetButtonDown("Fire");

        shoot |= Input.GetButtonDown("Fire1");
        if (shoot)
        {
            Weapon?.Shoot();
        }
        x        = SimpleInput.GetAxis("Horizontal");
        y        = SimpleInput.GetAxis("Vertical");
        angle    = Mathf.Atan2(0 - y, 0 - x) / Mathf.PI * 180;
        movement = new Vector2(speed.x * x * Time.deltaTime, speed.y * y * Time.deltaTime);
    }
Example #25
0
 protected void Update()
 {
     if (SimpleInput.GetButtonDown("Reset Camera") && m_AutoScript.IsDoubleResetReady)
     {
         m_IsResettingCamera                = true;
         m_TiltDistanceFrameIsChanging      = true;
         m_ClipScript.maxDistanceIsChanging = true;
     }
     HandleRotationMovement();
     if (m_LockCursor && Input.GetMouseButtonUp(0))
     {
         Cursor.lockState = m_LockCursor ? CursorLockMode.Locked : CursorLockMode.None;
         Cursor.visible   = !m_LockCursor;
     }
 }
Example #26
0
    private void FixedUpdate()
    {
        transform.position = Vector3.MoveTowards(transform.position, new Vector3(
                                                     Mathf.Clamp(player.transform.position.x, minPosition.x + width / 2f, maxPosition.x - width / 2f),
                                                     Mathf.Clamp(player.transform.position.y, minPosition.y + height / 2f, maxPosition.y - height / 2f),
                                                     transform.position.z
                                                     ), 50 * Time.fixedDeltaTime);


        if (SimpleInput.GetButtonDown("Cancel"))
        {
            StaticClass.disableInput = true;
            pauseMenu.SetActive(true);
        }
    }
Example #27
0
    private void PcControlls()
    {
        if (SimpleInput.GetButtonDown("Jump"))
        {
            OnPressJump();
        }
        else if (SimpleInput.GetButtonUp("Jump"))
        {
            OnReleaseJump();
        }

        if (SimpleInput.GetButtonDown("Dash") && dashEnabled)
        {
            OnPressDash();
        }
    }
Example #28
0
    // Update is called once per frame
    void Update()
    {
        horizontalMove = SimpleInput.GetAxisRaw("Horizontal") * runSpeed;

        if (SimpleInput.GetButtonDown("Jump"))
        {
            jump = true;
        }

        if (SimpleInput.GetButtonDown("Crouch"))
        {
            crouch = true;
        }
        else if (SimpleInput.GetButtonUp("Crouch"))
        {
            crouch = false;
        }
    }
Example #29
0
    void Update()
    {
        if (enableControl)
        {
            horizontalMove = SimpleInput.GetAxisRaw("Horizontal") * runSpeed;

            if (SimpleInput.GetButtonDown("Crouch"))
            {
                crouch = true;
            }
            else if (SimpleInput.GetButtonUp("Crouch"))
            {
                crouch = false;
            }

            if (SimpleInput.GetButtonDown("Jump") && isGrounded && jump == false)
            {
                // The player starts to jump from any ground
                jump = true;
            }
            else if (SimpleInput.GetButtonUp("Jump") && !isGrounded && jumpCancel == false)
            {
                // The player starts to cancel jumping in the air
                jumpCancel = true;
            }

            // Player begins to attack
            if (SimpleInput.GetButtonDown("Fire1") && !attack)
            {
                StartCoroutine(AttackCoroutine());
            }
        }

        // Update animation
        m_Animator.SetFloat("Speed", Mathf.Abs(horizontalMove));
        m_Animator.SetBool("IsGrounded", isGrounded);
        m_Animator.SetBool("Sneaking", crouch);

        // Play SFX
        if (jump)
        {
            m_PlayerSFXource.PlayOneShot(jumpSFXClip);
        }
    }
Example #30
0
    private void CheckCrosshair()
    {
        Ray ray = camera.ScreenPointToRay(Input.mousePosition);

        Debug.DrawRay(ray.origin, ray.direction);
        // RaycastHit[] hits = Physics.RaycastAll(ray);

        RaycastHit hit;

        if (Physics.SphereCast(ray, 0.2f, out hit, maxUseDistance, raycastMask))
        {
            if (hit.collider.tag != "Interactable")
            {
                if (useButton)
                {
                    useButton.active = false;
                }
                usableGameObject = null;
                return;
            }

            usableGameObject = hit.collider.gameObject;

            if (useButton)
            {
                useButton.active = true;
            }

            NetworkedButton nb = hit.collider.gameObject.GetComponent <NetworkedButton>();
            if (nb != null && SimpleInput.GetButtonDown("Use"))
            {
                nb.CmdExecuteAction();
            }
        }
        else
        {
            usableGameObject = null;
            if (useButton)
            {
                useButton.active = false;
            }
        }
    }