public void SetCarSimNormal() { if (simUpdateRate != SimUpdateRate.Normal) { simUpdateRate = SimUpdateRate.Normal; } }
public void Init() { if (inited) { return; } inited = true; //Debug.Log("Car " + gameObject.name + " was initiated"); allRenderers = GetComponentsInChildren <Renderer>().ToList <Renderer>(); simUpdateRate = SimUpdateRate.Normal; inAccident = false; if (aiMotor == null) { aiMotor = GetComponentInChildren <TrafAIMotor>(); } aiMotor.rb.velocity = Vector3.zero; aiMotor.rb.angularVelocity = Vector3.zero; if (carColliders == null) { carColliders = GetComponentsInChildren <Collider>().ToList <Collider>(); } if (renderers == null) { renderers = GetComponentsInChildren <Renderer>(); } if (brakeLightControls.Count < 1) { brakeLightControls.AddRange(GetComponentsInChildren <BrakeLightController>()); } turnSignalLeft.ForEach(r => SetLight(r, false)); turnSignalRight.ForEach(r => SetLight(r, false)); SetHeadLights(HeadLightState.Off); CheckTimeOfDayEvents(); var interval = TrafPerfManager.performanceCheckInterval; if (TrafPerfManager.optimizeDistantCarRender && TrafPerfManager.optimizeDistantCarPhysics) { InvokeRepeating(nameof(UpdateCarPerformance), Random.Range(0.0f, interval), interval); } else if (TrafPerfManager.optimizeDistantCarRender) { InvokeRepeating(nameof(UpdateCarPerformanceRenderOnly), Random.Range(0.0f, interval), interval); } else if (TrafPerfManager.optimizeDistantCarPhysics) { InvokeRepeating(nameof(UpdateCarPerformancePhysicsOnly), Random.Range(0.0f, interval), interval); } }
public void SetCarSimLow() { if (simUpdateRate != SimUpdateRate.Low) { simUpdateRate = SimUpdateRate.Low; aiMotor.lowResTimestamp = Time.time; aiMotor.lowResPhysicsTimestamp = Time.fixedTime; } }