//Static class to call when creating a new notification. public static void NewNotification(string text, Notification.LWNotificationType Type) { GameObject newNotification; newNotification = Resources.Load("GUI/LWNotificationObject") as GameObject; newNotification.GetComponent<Notification>().Text = text; newNotification.GetComponent<Notification>().Type = Type; Instantiate(newNotification, Vector3.zero, new Quaternion(0, 0, 0, 0)); newNotification = null; }
public override void ProcessNotification(Notification notification) { // DevHelper.PerformanceManager.StartTimer("InGameConsole_ProcessNotification"); var consoleLineText = FormatNotification(notification); Display(consoleLineText); // var elapsedMs = DevHelper.PerformanceManager.StopTimer("InGameConsole_ProcessNotification"); // Debug.Log("Time spent in InGameConsole_ProcessNotification: " + elapsedMs + "ms"); }
public void OnNotification(object sender, Notification n) { var notifType = n.GetType(); var baseNotifType = typeof(Notification); while (baseNotifType.IsAssignableFrom(notifType)) { if (_handlers.ContainsKey(notifType)) { _handlers[notifType].DynamicInvoke(sender, n); } notifType = notifType.BaseType; } }
public override bool Trigger(object arg) { if (!this.CanTrigger) return false; if(_n == null || _n.GetType() != _notification.Type) { try { _n = System.Activator.CreateInstance(_notification.Type) as Notification; if (_n == null) return false; } catch { return false; } } Notification.UnsafePostNotification(this, _n); return true; }
private void OnNotification(object sender, Notification n) { this.ActivateTrigger(n); }
public abstract void ProcessNotification(Notification notification);
/// <summary> /// Posts one completion notification /// </summary> /// <param name='handler'> /// completion notify /// </param> void PostNotification(Notification handler) { lock (notifications) { notifications.Enqueue(handler); } }
private bool Check(Notification.Problem problems, HashSet<ushort> category) { if ((_building.m_problems & problems) != Notification.Problem.None) { category.Add(_id); return true; } else { category.Remove(_id); return false; } }
private string FormatNotification(Notification notification) { // [YB] removed the ToRichFormat(White) and changed the default color instead // to reduce the number of vertices! return String.Format(Format, notification.Timestamp.ToFormattedShortTime(true), notification.Severity.ToUpper().ToRichFormat(_severityColors[notification.Severity]).ToRichFormatBold(), notification.Message, notification.Details); }