Example #1
0
 private void TryBuyItem(ShopItem.ItemType itemType)
 {
     if (shopCustomer.TrySpendGoldAmount(ShopItem.GetCost(itemType)))
     {
         //can afforf cost
         shopCustomer.BouthItem(itemType);
     }
 }
Example #2
0
 public void PopUpShop()
 {
     if (shopPopped == false)
     {
         CreateItemButton(ShopItem.GetSprite(ShopItem.ItemType.WWRifle), "Rifle", ShopItem.GetCost(ShopItem.ItemType.WWRifle), 0);
         CreateItemButton(ShopItem.GetSprite(ShopItem.ItemType.RailGun), "Rail Gun", ShopItem.GetCost(ShopItem.ItemType.RailGun), 1);
         CreateItemButton(ShopItem.GetSprite(ShopItem.ItemType.RocketLauncher), "Rocket Launcher", ShopItem.GetCost(ShopItem.ItemType.RocketLauncher), 2);
         shopPopped = true;
         //action handling
         Cursor.lockState = CursorLockMode.None;
         //player.GetComponent<WeaponInventory>().enabled = false;
     }
 }
Example #3
0
    private void TryBuyItem(ShopItem.ShopItemType itemType)
    {
        ShopItem.ItemCost itemCost = ShopItem.GetCost(itemType);

        if (_coins.Value >= itemCost.coins && _stars.Value >= itemCost.stars)
        {
            BoughtItem(itemType);
            _coins.Value -= itemCost.coins;
            _stars.Value -= itemCost.stars;
            _changeDataGameEvent.Raise();
            AudioManager.Instance.PlaySound2D(SoundLibrary.Sound.ClickButton02);
        }
    }
Example #4
0
    public void PurchaseItem(ShopItem item)
    {
        string itemName = item.GetName();
        int    cost     = item.GetCost();

        if (cost <= PlayerDataController.Instance.Data.Money)
        {
            //change and write data
            PlayerDataController.Instance.AddMoney(-cost);
            PlayerDataController.Instance.ItemPurchased(item.GetItemId());
            PlayerDataController.Instance.WriteData();
            //set new money text
            MoneyText.text = PlayerDataController.Instance.Data.Money.ToString();
            //play animation and other do other processing
            item.BuyItem();
        }
        else
        {
            item.AnimateError();
        }
    }
Example #5
0
    private void Start()
    {
        CreateItemButton(ShopItem.ItemType.Hp, ShopItem.GetSprite(ShopItem.ItemType.Hp), "HEALTH", ShopItem.GetCost(ShopItem.ItemType.Hp), 0);
        CreateItemButton(ShopItem.ItemType.Pistol, ShopItem.GetSprite(ShopItem.ItemType.Pistol), "PISTOL", ShopItem.GetCost(ShopItem.ItemType.Pistol), 1);
        CreateItemButton(ShopItem.ItemType.Rifle, ShopItem.GetSprite(ShopItem.ItemType.Rifle), "RIFLE", ShopItem.GetCost(ShopItem.ItemType.Rifle), 2);
        CreateItemButton(ShopItem.ItemType.Shotgun, ShopItem.GetSprite(ShopItem.ItemType.Shotgun), "SHOTGUN", ShopItem.GetCost(ShopItem.ItemType.Shotgun), 3);

        Hide();
    }
Example #6
0
    private void RefreshUI()
    {
        _coinAmountText.text = _coins.Value.ToString();
        _starAmountText.text = _stars.Value.ToString();

        if (_container == null)
        {
            return;
        }

        for (int i = 0; i < _container.childCount; i++)
        {
            GameObject toRemove = _container.GetChild(i).gameObject;
            Destroy(toRemove);
        }

        switch (GameDataController.GetPlayerHealthLevel())
        {
        case PlayerHealthShield.HealthLevel.Level_1:
            CreateItemButton(ShopItem.ShopItemType.Health_2, ShopItem.GetSprite(ShopItem.ShopItemType.Health_2), "HEALTH [LEVEL 2]", "Increases player's health by 25 points.", ShopItem.GetCost(ShopItem.ShopItemType.Health_2));
            break;

        case PlayerHealthShield.HealthLevel.Level_2:
            CreateItemButton(ShopItem.ShopItemType.Health_3, ShopItem.GetSprite(ShopItem.ShopItemType.Health_3), "HEALTH [LEVEL 3]", "Increases player's health by 25 points.", ShopItem.GetCost(ShopItem.ShopItemType.Health_3));
            break;

        case PlayerHealthShield.HealthLevel.Level_3:
            CreateItemButton(ShopItem.ShopItemType.Health_4, ShopItem.GetSprite(ShopItem.ShopItemType.Health_4), "HEALTH [LEVEL 4]", "Increases player's health by 25 points.", ShopItem.GetCost(ShopItem.ShopItemType.Health_4));
            break;
        }

        switch (GameDataController.GetPlayerShieldArmor())
        {
        case PlayerHealthShield.ShieldArmor.None:
            CreateItemButton(ShopItem.ShopItemType.Shield_1, ShopItem.GetSprite(ShopItem.ShopItemType.Shield_1), "SHIELD [LEVEL 1]", "Adds shield to the player.", ShopItem.GetCost(ShopItem.ShopItemType.Shield_1));
            break;

        case PlayerHealthShield.ShieldArmor.Tier_1:
            CreateItemButton(ShopItem.ShopItemType.Shield_2, ShopItem.GetSprite(ShopItem.ShopItemType.Shield_2), "SHIELD [LEVEL 2]", "Increases player's shield by 25 points.", ShopItem.GetCost(ShopItem.ShopItemType.Shield_2));
            break;

        case PlayerHealthShield.ShieldArmor.Tier_2:
            CreateItemButton(ShopItem.ShopItemType.Shield_3, ShopItem.GetSprite(ShopItem.ShopItemType.Shield_3), "SHIELD [LEVEL 3]", "Increases player's shield by 25 points.", ShopItem.GetCost(ShopItem.ShopItemType.Shield_3));
            break;

        case PlayerHealthShield.ShieldArmor.Tier_3:
            CreateItemButton(ShopItem.ShopItemType.Shield_4, ShopItem.GetSprite(ShopItem.ShopItemType.Shield_4), "SHIELD [LEVEL 4]", "Increases player's shield by 25 points.", ShopItem.GetCost(ShopItem.ShopItemType.Shield_4));
            break;
        }

        switch (GameDataController.GetSpeedLevel())
        {
        case 0:
            CreateItemButton(ShopItem.ShopItemType.Speed_1, ShopItem.GetSprite(ShopItem.ShopItemType.Speed_1), "SPEED [LEVEL 2]", "Increases player's speed by 10%.", ShopItem.GetCost(ShopItem.ShopItemType.Speed_1));
            break;

        case 1:
            CreateItemButton(ShopItem.ShopItemType.Speed_2, ShopItem.GetSprite(ShopItem.ShopItemType.Speed_2), "SPEED [LEVEL 3]", "Increases player's speed by 10%.", ShopItem.GetCost(ShopItem.ShopItemType.Speed_2));
            break;

        case 2:
            CreateItemButton(ShopItem.ShopItemType.Speed_3, ShopItem.GetSprite(ShopItem.ShopItemType.Speed_3), "SPEED [LEVEL 4]", "Increases player's speed by 10%.", ShopItem.GetCost(ShopItem.ShopItemType.Speed_3));
            break;
        }


        switch (GameDataController.GetShotLevel())
        {
        case 0:
            CreateItemButton(ShopItem.ShopItemType.Shot_1, ShopItem.GetSprite(ShopItem.ShopItemType.Shot_1), "SHOT [LEVEL 2]", "Increases player's shot by 1.", ShopItem.GetCost(ShopItem.ShopItemType.Shot_1));
            break;

        case 1:
            CreateItemButton(ShopItem.ShopItemType.Shot_2, ShopItem.GetSprite(ShopItem.ShopItemType.Shot_2), "SHOT [LEVEL 3]", "Increases player's shot by 1.", ShopItem.GetCost(ShopItem.ShopItemType.Shot_2));
            break;
        }

#if UNITY_ANDROID
        if (!GameDataController.IsBombAbilityEnable())
        {
            CreateItemButton(ShopItem.ShopItemType.Bomb, ShopItem.GetSprite(ShopItem.ShopItemType.Bomb), "BOMB", "Gives player ability to spawn a bomb to damage close enemies.", ShopItem.GetCost(ShopItem.ShopItemType.Bomb));
        }
#endif

        if (!GameDataController.IsTimePickupEnable())
        {
            CreateItemButton(ShopItem.ShopItemType.Time, ShopItem.GetSprite(ShopItem.ShopItemType.Time), "SLOWMO [PICKUP]", "Snipe your enemies one by one in an awesome slowmo sequence.", ShopItem.GetCost(ShopItem.ShopItemType.Time));
        }


        if (!GameDataController.IsVoidPickupEnable())
        {
            CreateItemButton(ShopItem.ShopItemType.Void, ShopItem.GetSprite(ShopItem.ShopItemType.Void), "VOID [PICKUP]", "Gives player ability to spawn a void vortex to attract and damage enemies.", ShopItem.GetCost(ShopItem.ShopItemType.Void));
        }

        if (!GameDataController.IsRepairPickupEnable())
        {
            CreateItemButton(ShopItem.ShopItemType.Repair, ShopItem.GetSprite(ShopItem.ShopItemType.Repair), "REPAIR [PICKUP]", "Repairs player's spaceship to full health and shield.", ShopItem.GetCost(ShopItem.ShopItemType.Repair));
        }
    }