public static void ActivateShop() { try { _shop.Activate(); } catch { }; }
public static void OpenShop() { logger.Trace("Open Shop"); if (IsWindowOpen <Shop>()) { _shop.Close(); } _shop = new Shop(Client.ShopAdmin); _shop.Show(); Application.Current.Dispatcher.BeginInvoke(System.Windows.Threading.DispatcherPriority.Normal, new Action(() => _shop.Activate())); }
void Update() { if(lockActions == true) { //do nothing chewG.text = ("Chewed Gum: " + chewedGum); bubGum.text = ("Bubble Gum: " + bubbleGum + " press e"); HP.text = ("Health: " + health); if ((invOn == true) && (Input.GetKeyDown("e")) && (health < 10)) { health = 12; bubbleGum -= 1; } //inventory controls if (Input.GetKeyDown("i")) { if (invOn == false) { inv.Activate(); invOn = true; } else { inv.DeActivate(); invOn = false; } } } else { //keeping track of player stats to bring to combatscene PlayerPrefs.SetInt("hp", health); PlayerPrefs.SetInt("armor", armor); PlayerPrefs.SetInt("attack", attack); PlayerPrefs.SetInt("fastness", speed); //inventory updating chewG.text = ("Chewed Gum: " + chewedGum); bubGum.text = ("Bubble Gum: " + bubbleGum + " press e"); HP.text = ("Health: " + health); if ((invOn == true) && (Input.GetKeyDown("e")) && (health < 12)) { health = 12; bubbleGum -= 1; } //movement code if ((Input.GetKeyDown("down")) || (Input.GetKeyDown("s"))) { if (yPos > 1) { yPos -= 1; if (yPos < 0) { yPos = +1; } else if (mapGrid[xPos, yPos] == 2) { yPos += 1; } else { PlayerPrefs.SetInt("xPs", xPos); PlayerPrefs.SetInt("yPs", yPos); transform.Translate(0, -1, 0); //moved = true; } } else { Debug.Log("Cannot travel out of map"); } } if ((Input.GetKeyDown("up")) || (Input.GetKeyDown("w"))) { if (yPos < mapSizeY - 2) { yPos += 1; if (yPos > (mapSizeY - 1)) { yPos = +1; } else if (mapGrid[xPos, yPos] == 2) { yPos -= 1; } else { PlayerPrefs.SetInt("xPs", xPos); PlayerPrefs.SetInt("yPs", yPos); transform.Translate(0, +1, 0); //moved = true; } } else { Debug.Log("Cannot travel out of map"); } } if ((Input.GetKeyDown("left")) || (Input.GetKeyDown("a"))) { if (xPos > 1) { xPos -= 1; if (xPos < 0) { xPos = +1; } else if (mapGrid[xPos, yPos] == 2) { xPos += 1; } else { PlayerPrefs.SetInt("xPs", xPos); PlayerPrefs.SetInt("yPs", yPos); transform.Translate(-1, 0, 0); // moved = true; } } else { Debug.Log("Cannot travel out of map"); } } if ((Input.GetKeyDown("right")) || (Input.GetKeyDown("d"))) { if (xPos < mapSizeX - 2) { xPos += 1; if (xPos > (mapSizeX - 1)) { xPos = -1; } else if (mapGrid[xPos, yPos] == 2) { xPos -= 1; } else { PlayerPrefs.SetInt("xPs", xPos); PlayerPrefs.SetInt("yPs", yPos); transform.Translate(+1, 0, 0); //moved = true; } } else { Debug.Log("Cannot travel out of map"); } } //inventory controls if (Input.GetKeyDown("i")) { if (invOn == false) { inv.Activate(); invOn = true; } else { inv.DeActivate(); invOn = false; } } //shop stuff if (xPos == 5 && yPos == 12) { shop.Activate(); lockActions = true; } } }