internal void Eqip(int index) { DeactivateWeapons(); CANFIRE = true; m_Activeweapon = weapons[index]; m_Activeweapon.Eqip(); weapons[index].gameObject.SetActive(true); if (onweaponswitch != null) { onweaponswitch(m_Activeweapon); } }
internal void Eqip(int index) { DeactivateWeapons(); CANFIRE = true; m_Activeweapon = weapons[index]; m_Activeweapon.Eqip(); weapons[index].gameObject.SetActive(true); if (onweaponswitch != null) { onweaponswitch(m_Activeweapon); } }