Example #1
0
        private void AttackBehaviour()
        {
            if (shooter.GetTarget() == null)
            {
                if (targets.Count > 0)
                {
                    shooter.SetTarget(targets[0]);
                }
            }
            if (shooter.GetTarget() != null)
            {
                if (shooter.GetTarget().GetComponent <Health>().IsDead())
                {
                    targets.Remove(shooter.GetTarget());
                    if (targets.Count != 0)
                    {
                        shooter.SetTarget(targets[0]);
                    }
                }

                transform.GetComponentInChildren <TowerHead>().transform.LookAt(shooter.GetTarget());

                if (shooter.CheckAttackTimer() && !shooter.GetTarget().GetComponent <Health>().IsDead())
                {
                    shooter.Shoot();
                }
                shooter.UpdateAttackTimer();
            }
        }
Example #2
0
 private void AttackBehaviour()
 {
     if (atLastWaypoint)
     {
         if (shooter.GetTarget() == null)
         {
             shooter.SetTarget(GameObject.FindWithTag("PlayerBase").transform);
         }
         if (enemyTurret != null)
         {
             enemyTurret.transform.LookAt(shooter.GetTarget());
         }
         if (shooter.CheckAttackTimer() && !shooter.GetTarget().GetComponent <Health>().IsDead())
         {
             shooter.Shoot();
         }
         shooter.UpdateAttackTimer();
     }
 }