private void FixedUpdate() { //Object is given force, affected by gravity and windspeed rb.AddForce(new Vector3(-speed + shoot.GetVectorWind().x, 0 + (Physics.gravity.y * 0.1f), 0.01f * shoot.GetVectorWind().z), ForceMode.Force); //Object is given force, affected by gravity and windspeed. }
private void Update() { rotation = Quaternion.Euler(shoot.GetVectorWind()); this.gameObject.transform.rotation = rotation; }