void Move() { Vector3 moveVector = new Vector3(0, 0, 0); if (Input.GetKey(KeyCode.A)) { moveVector = moveVector + new Vector3(-1, 0, 0); if (anim.gameObject.transform.localScale.x > 0) { anim.gameObject.transform.localScale = new Vector3(anim.gameObject.transform.localScale.x * -1, anim.gameObject.transform.localScale.y, anim.gameObject.transform.localScale.z); } } if (Input.GetKey(KeyCode.D)) { moveVector = moveVector + new Vector3(1, 0, 0); if (anim.gameObject.transform.localScale.x < 0) { anim.gameObject.transform.localScale = new Vector3(anim.gameObject.transform.localScale.x * -1, anim.gameObject.transform.localScale.y, anim.gameObject.transform.localScale.z); } } if (Input.GetKey(KeyCode.W)) { moveVector = moveVector + new Vector3(0, 1, 0); } if (Input.GetKey(KeyCode.S)) { moveVector = moveVector + new Vector3(0, -1, 0); } Vector3 pos = this.transform.position + (moveVector * speed * speedMod * shoot.GetSpeedMod() * Time.deltaTime); if (mc.CheckMove(pos)) { if (moveVector == Vector3.zero) { reflection.SetBool("Walking", false); } else { reflection.SetBool("Walking", true); } direction = moveVector; this.transform.position = pos; } }