public ShipLightCard(uint cardGUID, CardView cardView, uint shipObjectKey, byte tier, ShipRole[] shipRoles, ShipRoleDeprecated shipRoleDeprecated) : base(cardGUID, cardView) { ShipObjectKey = shipObjectKey; Tier = tier; ShipRoles = shipRoles; ShipRoleDeprecated = shipRoleDeprecated; }
public ShipCard(uint cardGUID, CardView cardView, uint shipObjectKey, byte level, byte maxLevel, byte levelRequeriment, byte hangarID, uint next, float durability, byte tier, ShipRole[] shipRoles, ShipRoleDeprecated shipRoleDeprecated, string paperdollUiLayoutfile, List <ShipSlotCard> slots, bool cubitOnlyRepair, List <uint> variantHangarIDs, int parentHangerID, ObjectStats stats, Faction faction, List <ShipImmutableSlot> immutableSlots) : base(cardGUID, cardView) { ShipObjectKey = shipObjectKey; Level = level; MaxLevel = maxLevel; LevelRequeriment = levelRequeriment; HangarID = hangarID; this.next = next; Durability = durability; Tier = tier; ShipRoles = shipRoles; ShipRoleDeprecated = shipRoleDeprecated; PaperdollUiLayoutfile = paperdollUiLayoutfile; Slots = slots; CubitOnlyRepair = cubitOnlyRepair; VariantHangarIDs = variantHangarIDs; ParentHangerID = parentHangerID; Stats = stats; Faction = faction; ImmutableSlots = immutableSlots; }