public override bool UsePickUp() { if (isColliding) { return(false); } if (hp.getCurrentHp() < hp.getMaxHp()) { isColliding = true; hp.Heal(hpRecovery); Destroy(gameObject); isColliding = true; Instantiate(audioSource, transform.position, Quaternion.identity); Instantiate(particle, transform.position, Quaternion.identity); return(true); } return(false); }