public void ShotOverload() { shoot.ShootBullet(Vector3.down * 0.8f, Vector3.zero); shoot.ShootBullet(Vector3.left * 0.4f, Vector3.down * 0.8f, Vector3.forward * 2f); shoot.ShootBullet(Vector3.right * 0.4f, Vector3.down * 0.8f, Vector3.back * 2f); shoot.ShootBullet(Vector3.left * 0.8f, Vector3.down * 0.8f, Vector3.forward * 2f); shoot.ShootBullet(Vector3.right * 0.8f, Vector3.down * 0.8f, Vector3.back * 2f);; }