private void LoadCraftAsSubassembly(string craftFile) { if (!System.IO.File.Exists(craftFile)) { return; } ShipConstruct merge = ShipConstruction.LoadSubassembly(craftFile); if (merge != null) { EditorLogic.fetch.SpawnConstruct(merge); } }
private void LoadCraftAsSubassembly(string craftFile) { if (!System.IO.File.Exists(craftFile)) { return; } ShipConstruct merge = ShipConstruction.LoadSubassembly(craftFile); if (merge != null) { EditorLogic.fetch.SpawnConstruct(merge); } }