Example #1
0
        /// <summary>
        /// Create an InventoryPart from an origin ConfigNode, extracting the name, dry cost, and relevant MODULEs
        /// </summary>
        /// <param name="originPartConfigNode">The <see cref="ConfigNode"/> to use as the basis of the <see cref="InventoryPart"/>.</param>
        public InventoryPart(ConfigNode originPartConfigNode)
        {
            _name = ConfigNodeUtils.PartNameFromNode(originPartConfigNode);
            float         fuelCost;
            AvailablePart availablePartForNode = ConfigNodeUtils.AvailablePartFromNode(originPartConfigNode);

            if (availablePartForNode != null)
            {
                float dryMass, fuelMass;
                ShipConstruction.GetPartCostsAndMass(originPartConfigNode, availablePartForNode, out _dryCost, out fuelCost, out dryMass, out fuelMass);
            }

            if (originPartConfigNode.HasNode("MODULE"))
            {
                foreach (ConfigNode module in originPartConfigNode.GetNodes("MODULE"))
                {
                    foreach (string trackedModuleName in ScrapYard.Instance.Settings.TrackedModules)
                    {
                        if (module.GetValue("name").ToUpper().Contains(trackedModuleName))
                        {
                            savedModules.Add(module);
                        }
                    }
                }
            }
        }
Example #2
0
        /// <summary>
        /// Create an InventoryPart from an origin ConfigNode, extracting the name, dry cost, and relevant MODULEs
        /// </summary>
        /// <param name="originPartConfigNode">The <see cref="ConfigNode"/> to use as the basis of the <see cref="InventoryPart"/>.</param>
        public InventoryPart(ConfigNode originPartConfigNode)
        {
            //if the ConfigNode given is already an InventoryPart, just load it instead
            if (originPartConfigNode.name == typeof(InventoryPart).FullName)
            {
                State = originPartConfigNode;
            }
            else
            {
                _name = ConfigNodeUtils.PartNameFromNode(originPartConfigNode);
                if (ScrapYard.Instance.Settings.PartBlacklist.Contains(Name))
                {
                    DoNotStore = true;
                }
                AvailablePart availablePartForNode = ConfigNodeUtils.AvailablePartFromNode(originPartConfigNode);
                if (availablePartForNode != null)
                {
                    float dryMass, fuelMass, fuelCost;
                    ShipConstruction.GetPartCostsAndMass(originPartConfigNode, availablePartForNode, out _dryCost, out fuelCost, out dryMass, out fuelMass);
                }

                if (originPartConfigNode.HasNode("MODULE"))
                {
                    foreach (ConfigNode module in originPartConfigNode.GetNodes("MODULE"))
                    {
                        string name      = module.GetValue("name");
                        bool   isTracker = name.Equals("ModuleSYPartTracker");
                        _allModules.Add(module);
                        if (isTracker)
                        {
                            TrackerModule = new TrackerModuleWrapper(module);
                        }
                    }
                }

                uint id = 0;
                if (originPartConfigNode.TryGetValue("persistentId", ref id))
                {
                    ID = id;
                }
                else
                {
                    Logging.Log($"Could not find a persistent ID for part {_name}", Logging.LogType.ERROR);
                }
            }
        }
Example #3
0
            private static bool GetPartCost(ConfigNode part, out float total, bool includeFuel = true)
            {
                string name = GetPartName(part);
                float  dryCost, fuelCost, mass;

                total = 0;
                var aP = GetAvailablePart(name);

                if (aP == null)
                {
                    return(false);
                }
                //ShipConstruction.GetPartCostsAndMass
                total = ShipConstruction.GetPartCostsAndMass(part, aP, out dryCost, out fuelCost, out mass, out mass);
                if (!includeFuel)
                {
                    total = dryCost;
                }
                return(ResearchAndDevelopment.PartTechAvailable(aP));
            }
        //Parse .craft file and read info
        private void read_craft_info_from_file()
        {
            file_name = Path.GetFileNameWithoutExtension(path);
            CraftData.file_load_count += 1; //increment count of craft loaded from file

            ConfigNode data = ConfigNode.Load(path);

            ConfigNode[]  parts = data.GetNodes();
            AvailablePart matched_part;

            name              = Translate.this_string(data.GetValue("ship"));
            description       = Translate.this_string(data.GetValue("description"));
            construction_type = data.GetValue("type");
            ksp_version       = data.GetValue("version");
            if (!(construction_type == "SPH" || construction_type == "VAB"))
            {
                construction_type = "Subassembly";
            }
            part_count    = parts.Length;
            stage_count   = 0;
            missing_parts = false;

            cost_dry      = 0; cost_fuel = 0; cost_total = 0; mass_dry = 0; mass_fuel = 0; mass_total = 0;
            crew_capacity = 0;

            //interim variables used to collect values from GetPartCostsAndMass (defined outside of loop as a garbage reduction measure)
            float  dry_mass  = 0;
            float  fuel_mass = 0;
            float  dry_cost  = 0;
            float  fuel_cost = 0;
            string stage;
            string part_name;

            foreach (ConfigNode part in parts)
            {
                //Set the number of stages in the craft
                stage = part.GetValue("istg");
                if (!String.IsNullOrEmpty(stage))
                {
                    int stage_number = int.Parse(stage);
                    if (stage_number > stage_count)
                    {
                        stage_count = stage_number;
                    }
                }

                //locate part in game_parts and read part cost/mass information.
                part_name = get_part_name(part);
                part_name_list.AddUnique(part_name);
                matched_part = cache.fetch_part(part_name);
                if (matched_part != null)
                {
                    ShipConstruction.GetPartCostsAndMass(part, matched_part, out dry_cost, out fuel_cost, out dry_mass, out fuel_mass);
                    if (matched_part.partConfig.HasValue("CrewCapacity"))
                    {
                        crew_capacity += int.Parse(matched_part.partConfig.GetValue("CrewCapacity"));
                    }
                    cost_dry  += dry_cost;
                    cost_fuel += fuel_cost;
                    mass_dry  += dry_mass;
                    mass_fuel += fuel_mass;
                }
                else
                {
                    missing_parts = true;
                }
            }

            stage_count += 1; //this might not be right
            cost_total   = cost_dry + cost_fuel;
            mass_total   = mass_dry + mass_fuel;
        }