public override void Draw(ShapeRenderer renderer) { renderer.DrawCircle(Area, 24, Color); Vector2 toPlayer = ConvertUnits.ToDisplayUnits(controller.DirectionToPlayer); //renderer.DrawLine(Area.Position, Area.Position + toPlayer, Color4.Red); }
public override void Draw(ShapeRenderer renderer) { renderer.DrawCircle(ConvertUnits.ToDisplayUnits(physicsBody.Position), 1f, 4, Color4.OrangeRed); }
public override void Draw(ShapeRenderer renderer) { renderer.DrawCircle(DisplayPosition, 1f, 6, Color); }