public BCH_Model() { GL.GenBuffers(1, out vbo_vert); GL.GenBuffers(1, out vbo_bone); GL.GenBuffers(1, out ibo_faces); ImageKey = "model"; SelectedImageKey = "model"; ContextMenu cm = new ContextMenu(); MenuItem im = new MenuItem("Import DAE"); im.Click += Import; cm.MenuItems.Add(im); MenuItem save = new MenuItem("Save as MBN"); save.Click += Click; cm.MenuItems.Add(save); ContextMenu = cm; if (!ShaderTools.hasSetupShaders) { ShaderTools.SetupShaders(); } Runtime.shaders["Mbn"].DisplayCompilationWarnings("Mbn"); if (shader == null) { shader = new Shader(); shader = Runtime.shaders["Mbn"]; } }