public BCH_Model() { GL.GenBuffers(1, out vbo_vert); GL.GenBuffers(1, out vbo_bone); GL.GenBuffers(1, out ibo_faces); ImageKey = "model"; SelectedImageKey = "model"; ContextMenu cm = new ContextMenu(); MenuItem im = new MenuItem("Import DAE"); im.Click += Import; cm.MenuItems.Add(im); MenuItem save = new MenuItem("Save as MBN"); save.Click += Click; cm.MenuItems.Add(save); ContextMenu = cm; if (!Runtime.shaders.ContainsKey("MBN")) { ShaderTools.CreateShader("MBN", "/lib/Shader/Legacy/", "/lib/Shader/"); } Runtime.shaders["MBN"].DisplayCompilationWarning("MBN"); if (shader == null) { shader = new Shader(); shader = Runtime.shaders["MBN"]; } }