/// <summary> /// Get Bones from SetSkeletons class /// </summary> private void RetrieveBones() { setSkeletons = this.GetComponent <SetSkeletons>(); physicalUpperBones = setSkeletons.physicalUpperBones; physicalLowerBones = setSkeletons.physicalLowerBones; kinematicUpperBones = setSkeletons.kinematicUpperBones; kinematicLowerBones = setSkeletons.kinematicLowerBones; interpolatedUpperBones = setSkeletons.interpolatedUpperBones; interpolatedLowerBones = setSkeletons.interpolatedLowerBones; }
private void Start() { _setSkeletons = FindObjectOfType <SetSkeletons>(); _hipsPIDController = GetComponent <HipsPIDController>(); // Get upper physical bones physicalUpperBones = _setSkeletons.physicalUpperBones; physicalLowerBones = _setSkeletons.physicalLowerBones; // Get upper interpolated bones interpolatedUpperBones = _setSkeletons.interpolatedUpperBones; interpolatedLowerBones = _setSkeletons.interpolatedLowerBones; }
/// <summary> /// Get Bones from SetSkeletons class /// </summary> private void RetrieveBones() { setSkeletons = this.GetComponent <SetSkeletons>(); physicalUpperBones = setSkeletons.physicalUpperBones; //physicalLowerBones = setSkeletons.physicalLowerBones; kinematicUpperBones = setSkeletons.kinematicUpperBones; //kinematicLowerBones = setSkeletons.kinematicLowerBones; variableUpperBones = setSkeletons.interpolatedUpperBones; //variableLowerBones = setSkeletons.variableLowerBones; // EXPERIMENTAL //variablePhysicalUpperBones = setSkeletons.variablePhysicalUpperBones; }