public void JoinSessionShouldThrowInvalidOperationExcepion() { // Arrange IMultiplayerSessionConnectionContext connectionContext = Substitute.For <IMultiplayerSessionConnectionContext>(); SessionReservationRejected connectionState = new SessionReservationRejected(); // Act Action action = () => connectionState.JoinSession(connectionContext); // Assert action.ShouldThrow <InvalidOperationException>(); }
public void DisconnectShouldTransitionToDisconnectedState() { // Arrange IClient serverClient = Substitute.For <IClient>(); IMultiplayerSessionConnectionContext connectionContext = Substitute.For <IMultiplayerSessionConnectionContext>(); connectionContext.Client.Returns(serverClient); SessionReservationRejected connection = new SessionReservationRejected(); // Act connection.Disconnect(connectionContext); // Assert connectionContext.Received().UpdateConnectionState(Arg.Any <Disconnected>()); }
public void DisconnectShouldResetTheConnectionContext() { // Arrange IClient serverClient = Substitute.For <IClient>(); IMultiplayerSessionConnectionContext connectionContext = Substitute.For <IMultiplayerSessionConnectionContext>(); connectionContext.Client.Returns(serverClient); SessionReservationRejected connectionState = new SessionReservationRejected(); // Act connectionState.Disconnect(connectionContext); // Assert connectionContext.Received().ClearSessionState(); }