Example #1
0
 public void Init()
 {
     _loadObjectsManager         = GameClient.Get <ILoadObjectsManager>();
     _uiManager                  = GameClient.Get <IUIManager>();
     _backendFacade              = GameClient.Get <BackendFacade>();
     _backendDataControlMediator = GameClient.Get <BackendDataControlMediator>();
 }
Example #2
0
        public void Init()
        {
            _uiManager                  = GameClient.Get <IUIManager>();
            _loadObjectsManager         = GameClient.Get <ILoadObjectsManager>();
            _dataManager                = GameClient.Get <IDataManager>();
            _gameplayManager            = GameClient.Get <IGameplayManager>();
            _soundManager               = GameClient.Get <ISoundManager>();
            _tutorialManager            = GameClient.Get <ITutorialManager>();
            _backendDataControlMediator = GameClient.Get <BackendDataControlMediator>();

            _gameplayManager.GameInitialized += GameInitializedHandler;
            _gameplayManager.GameEnded       += GameEndedHandler;

            _deckStatus = new List <CardZoneOnBoardStatus>();
            _deckStatus.Add(new CardZoneOnBoardStatus(null, 0));
            _deckStatus.Add(new CardZoneOnBoardStatus(
                                _loadObjectsManager.GetObjectByPath <Sprite>("Images/BoardCardsStatuses/deck_single"), 15));
            _deckStatus.Add(new CardZoneOnBoardStatus(
                                _loadObjectsManager.GetObjectByPath <Sprite>("Images/BoardCardsStatuses/deck_couple"), 40));
            _deckStatus.Add(new CardZoneOnBoardStatus(
                                _loadObjectsManager.GetObjectByPath <Sprite>("Images/BoardCardsStatuses/deck_bunch"), 60));
            _deckStatus.Add(new CardZoneOnBoardStatus(
                                _loadObjectsManager.GetObjectByPath <Sprite>("Images/BoardCardsStatuses/deck_full"), 80));

            _graveyardStatus = new List <CardZoneOnBoardStatus>();
            _graveyardStatus.Add(new CardZoneOnBoardStatus(null, 0));
            _graveyardStatus.Add(new CardZoneOnBoardStatus(
                                     _loadObjectsManager.GetObjectByPath <Sprite>("Images/BoardCardsStatuses/graveyard_single"), 10));
            _graveyardStatus.Add(new CardZoneOnBoardStatus(
                                     _loadObjectsManager.GetObjectByPath <Sprite>("Images/BoardCardsStatuses/graveyard_couple"), 40));
            _graveyardStatus.Add(new CardZoneOnBoardStatus(
                                     _loadObjectsManager.GetObjectByPath <Sprite>("Images/BoardCardsStatuses/graveyard_bunch"), 75));
            _graveyardStatus.Add(new CardZoneOnBoardStatus(
                                     _loadObjectsManager.GetObjectByPath <Sprite>("Images/BoardCardsStatuses/graveyard_full"), 100));
        }
 public void Init()
 {
     _uiManager                  = GameClient.Get <IUIManager>();
     _loadObjectsManager         = GameClient.Get <ILoadObjectsManager>();
     _dataManager                = GameClient.Get <IDataManager>();
     _soundManager               = GameClient.Get <ISoundManager>();
     _appStateManager            = GameClient.Get <IAppStateManager>();
     _matchManager               = GameClient.Get <IMatchManager>();
     _backendFacade              = GameClient.Get <BackendFacade>();
     _backendDataControlMediator = GameClient.Get <BackendDataControlMediator>();
 }
Example #4
0
        public void Init()
        {
            _uiManager                  = GameClient.Get <IUIManager>();
            _loadObjectsManager         = GameClient.Get <ILoadObjectsManager>();
            _localizationManager        = GameClient.Get <ILocalizationManager>();
            _backendFacade              = GameClient.Get <BackendFacade>();
            _backendDataControlMediator = GameClient.Get <BackendDataControlMediator>();

            _localizationManager.LanguageWasChangedEvent += LanguageWasChangedEventHandler;
            UpdateLocalization();
        }
Example #5
0
        public void Init()
        {
            _uiManager                  = GameClient.Get <IUIManager>();
            _loadObjectsManager         = GameClient.Get <ILoadObjectsManager>();
            _stateManager               = GameClient.Get <IAppStateManager>();
            _soundManager               = GameClient.Get <ISoundManager>();
            _playerManager              = GameClient.Get <IPlayerManager>();
            _dataManager                = GameClient.Get <IDataManager>();
            _backendFacade              = GameClient.Get <BackendFacade>();
            _backendDataControlMediator = GameClient.Get <BackendDataControlMediator>();

            _backendFacade.ContractCreated += LoomManagerOnContractCreated;
        }