public void TestInsertTooManyShips() { ServerClass.TheWorld = new World(); string path = "../../ValidStarsXmlSettings.xml"; ServerClass.gameSettings = ServerClass.XmlSettingsReader(path); ServerClass.InsertStars(); for (int i = 0; i < 100; i++) { ServerClass.InsertShip(i, "JohnDoe" + i, 0); } int shipCount = 0; Vector2D vel = new Vector2D(0, 0); foreach (Ship s in ServerClass.TheWorld.GetShipsAll()) { if (shipCount == 0) { Assert.AreEqual(0, s.ID); Assert.AreEqual(0, s.score); Assert.AreEqual("JohnDoe0", s.name); Assert.AreEqual(vel, s.vel); } shipCount++; } Assert.AreEqual(100, shipCount); }
/// <summary> /// Méthode exécutée à la fermeture de la fenêtre /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void Partie_FormClosing(object sender, FormClosingEventArgs e) { // Initialisation d'un nouvel objet de transfert de données en indiquant que l'on ferme la fenêtre dt = new DataTransit(); dt.Alive = false; this.updateOutputLog("Fermeture de la partie en cours", 0); // On envois les données et on ferme la connexion if (joueur == 1) { ClientClass.prepareSendData(dt); this.form.changeScanButtonActivate(true); ClientClass.CloseConnection(); this.Dispose(); } else { ServerClass.prepareSendData(dt); this.form.changeServerButtonActivate(true); ServerClass.CloseConnection(); this.Dispose(); this.form.InvokeClickServer(); } // La fenêtre de configuration Bluetooth est réaffichée this.form.ChangeVisibily(true); }
public void ResetScene() { StartCoroutine(AsyncLoader()); //SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex); ServerClass.UpdateStatus(); }
public void TestXmlReader() { string path = "../../ValidXmlSettings.xml"; Dictionary <string, object> gameSettings = ServerClass.XmlSettingsReader(path); Assert.AreEqual(750, gameSettings["UniverseSize"]); Assert.AreEqual(16, gameSettings["MSPerFrame"]); Assert.AreEqual(6, gameSettings["FramesPerShot"]); Assert.AreEqual(300, gameSettings["RespawnRate"]); Assert.AreEqual(5, gameSettings["StartingHP"]); Assert.AreEqual(0.2, gameSettings["EnginePower"]); Assert.AreEqual(120, gameSettings["RespawnTime"]); List <double[]> temp = (List <double[]>)gameSettings["stars"]; int counter = 0; foreach (double[] star in temp) { if (counter == 0) { Assert.AreEqual((double)0, star[0]); Assert.AreEqual((double)0, star[1]); Assert.AreEqual(0.01, star[2]); } if (counter == 1) { Assert.AreEqual((double)1, star[0]); Assert.AreEqual((double)1, star[1]); Assert.AreEqual(0.02, star[2]); } counter++; } }
public void TestInsertShip() { ServerClass.TheWorld = new World(); string path = "../../ValidXmlSettings.xml"; ServerClass.gameSettings = ServerClass.XmlSettingsReader(path); ServerClass.InsertShip(0, "JohnDoe", 0); ServerClass.InsertShip(1, "Timmy", 0); ServerClass.InsertStars(); int shipCount = 0; Vector2D vel = new Vector2D(0, 0); foreach (Ship s in ServerClass.TheWorld.GetShipsAll()) { if (shipCount == 0) { Assert.AreEqual(0, s.ID); Assert.AreEqual(0, s.score); Assert.AreEqual("JohnDoe", s.name); Assert.AreEqual(vel, s.vel); } shipCount++; } Assert.AreEqual(2, shipCount); }
public void setText() { ServerClass bs = MyServer; Label lbl = bs.Controls["label1"] as Label; lbl.Text = "New Text"; }
// assume props array is deep-copied private Entity(ServerClass serverClass, EntityProperty?[] props, uint serial, bool inPvs) { ServerClass = serverClass; Props = props; Serial = serial; InPvs = inPvs; }
public static void Main() { ServerClass serverObject = new ServerClass(); // Create the thread object, passing in the // serverObject.InstanceMethod method using a // ThreadStart delegate. Thread InstanceCaller = new Thread( new ThreadStart(serverObject.InstanceMethod)); // Start the thread. InstanceCaller.Start(); Console.WriteLine("The Main() thread calls this after " + "starting the new InstanceCaller thread."); // Create the thread object, passing in the // serverObject.StaticMethod method using a // ThreadStart delegate. Thread StaticCaller = new Thread( new ThreadStart(ServerClass.StaticMethod)); // Start the thread. StaticCaller.Start(); Console.WriteLine("The Main() thread calls this after " + "starting the new StaticCaller thread."); }
/// <summary> /// Méthode permettant de reset la fenêtre en cours et ses variables /// </summary> private void Reset() { Victoire.Visible = false; Instructions.Visible = false; temps.Text = "100"; temps.Location = new Point(this.ClientSize.Width / 2 - temps.Width / 2, temps.Location.Y); raquette.Location = new Point(raquette.Location.X, this.Height / 2 - raquette.Height / 2); scoreClient = 0; scoreServer = 0; score.Text = scoreServer + "-" + scoreClient; if (joueur == 0) { ball.Visible = true; ball.Location = new Point(this.ClientSize.Width / 2 - ball.Width / 2, this.ClientSize.Height / 2 - ball.Height / 2); b = new Balle(ball.Location.X, ball.Location.Y); b.EnDehors = false; // Envois de l'information de reset à l'adversaire dt = new DataTransit(); dt.Reset = true; ServerClass.prepareSendData(dt); } else { ball.Visible = false; b.Vitesse = 0; } timerMvmt.Enabled = true; timerChrono.Enabled = false; }
/// <summary> /// Creates, configures and runs a new thread of type ServerClass, which will be resposible /// of managing incoming request of transmission. /// </summary> private void InitReceiverThread() { // Start the thread responsible of receiving request of transferring files receiver = new ServerClass(); receiver.RequestReceived += (ToAccept request) => { AutoResetEvent goOn = new AutoResetEvent(false); // To wait for the closing of the window // On the gui thread Application.Current.Dispatcher.Invoke((Action) delegate { //mostra la finestra e prende in uscita path e response ReceiveWindow rw = new ReceiveWindow(request); openedWindow.Add(rw); rw.Closed += (object target, EventArgs args) => { goOn.Set(); }; rw.Show(); rw.Activate(); }); // wait until window is closed goOn.WaitOne(); return(request); }; /* Some callback must be registered to the receiver thread to instruct it about * what to do in case of errors during the tranfer. */ receiver.ConnectionError += (Job j) => { if (j == null || j.Status == Job.JobStatus.ConnectionError) { bf.NotifyError(BackgroundForm.ErrorNotificationType.Receiving, BackgroundForm.ErrorDirection.Receiving); } }; receiver.PathError += manageIOException; // Run the receiver thread receiver.run(); }
public void TestSetLeft() { ServerClass.TheWorld = new World(); string path = "../../ValidXmlSettings.xml"; ServerClass.gameSettings = ServerClass.XmlSettingsReader(path); ServerClass.ClientConnections = new Dictionary <int, Client>(); for (int i = 0; i < 4; i++) { Socket s = null; Networking.SocketState ss = new Networking.SocketState(s, socketstate => { }, i); Client c = new Client(i, "JonDoe" + i, ss); ServerClass.ClientConnections.Add(c.ID, c); ServerClass.InsertShip(i, "JonDoe" + 1, 0); } ServerClass.ClientConnections[0].left = true; Vector2D prevDir2 = ServerClass.TheWorld.GetShipAtId(0).dir; ServerClass.ProcessCommands(); Assert.IsFalse(ServerClass.ClientConnections[0].right); Vector2D newDir2 = ServerClass.TheWorld.GetShipAtId(0).dir; Assert.AreNotEqual(prevDir2, newDir2); }
static void Main(string[] args) { ServerClass serverClass = new ServerClass(); serverClass.launchServer(); Console.ReadLine(); }
private static Entity ReadEnterPVS(IBitStream reader, int id, DemoParser parser) { int serverClassID = (int)reader.ReadInt(parser.SendTableParser.ClassBits); ServerClass entityClass = parser.SendTableParser.ServerClasses[serverClassID]; reader.ReadInt(10); //Entity serial. Entity newEntity = new Entity(id, entityClass); newEntity.ServerClass.AnnounceNewEntity(newEntity); object[] fastBaseline; if (parser.PreprocessedBaselines.TryGetValue(serverClassID, out fastBaseline)) { PropertyEntry.Emit(newEntity, fastBaseline); } else { var preprocessedBaseline = new List <object>(); if (parser.instanceBaseline.ContainsKey(serverClassID)) { using (var collector = new PropertyCollector(newEntity, preprocessedBaseline)) using (var bitStream = BitStreamUtil.Create(parser.instanceBaseline[serverClassID])) newEntity.ApplyUpdate(bitStream); } parser.PreprocessedBaselines.Add(serverClassID, preprocessedBaseline.ToArray()); } return(newEntity); }
private static void Initialize() { if (_instance == null) { _instance = new GameObject("ServerClass").AddComponent <ServerClass>(); DontDestroyOnLoad(_instance.gameObject); } }
private void OutBoundDeleteButton_Click(object sender, RoutedEventArgs e) { ServerClass a = new ServerClass(); List <string> OutBoundIDList = new List <string>(); OutBoundIDList.Add(OutBoundID.Content.ToString()); a.outBoundDeleteDB(OutBoundIDList); }
public void TestProcessCommands() { ServerClass.TheWorld = new World(); string path = "../../ValidXmlSettings.xml"; ServerClass.gameSettings = ServerClass.XmlSettingsReader(path); ServerClass.ClientConnections = new Dictionary <int, Client>(); for (int i = 0; i < 4; i++) { Socket s = null; Networking.SocketState ss = new Networking.SocketState(s, socketstate => { }, i); Client c = new Client(i, "JonDoe" + i, ss); ServerClass.ClientConnections.Add(c.ID, c); ServerClass.InsertShip(i, "JonDoe" + 1, 0); } ServerClass.ClientConnections[0].right = true; Vector2D prevDir1 = ServerClass.TheWorld.GetShipAtId(0).dir; ServerClass.ProcessCommands(); Assert.IsFalse(ServerClass.ClientConnections[0].right); Vector2D newDir1 = ServerClass.TheWorld.GetShipAtId(0).dir; Assert.AreNotEqual(prevDir1, newDir1); ServerClass.ClientConnections[0].left = true; Vector2D prevDir2 = ServerClass.TheWorld.GetShipAtId(0).dir; ServerClass.ProcessCommands(); Assert.IsFalse(ServerClass.ClientConnections[0].right); Vector2D newDir2 = ServerClass.TheWorld.GetShipAtId(0).dir; Assert.AreNotEqual(prevDir2, newDir2); ServerClass.ClientConnections[0].thrust = true; ServerClass.ProcessCommands(); Ship ship = ServerClass.TheWorld.GetShipAtId(0); Assert.IsTrue(ship.thrust); Assert.IsFalse(ServerClass.ClientConnections[0].right); ServerClass.ClientConnections[0].fire = true; ServerClass.ProcessCommands(); int projectileCount = 0; foreach (Projectile p in ServerClass.TheWorld.GetProjectiles()) { Assert.AreEqual(ship.dir, p.dir); projectileCount++; } Assert.AreEqual(1, projectileCount); Assert.AreEqual(-1, ship.fireRateCounter); ServerClass.ProcessShips(); }
public void TestProcessShips() { ServerClass.TheWorld = new World(); string path = "../../ValidXmlSettings.xml"; ServerClass.gameSettings = ServerClass.XmlSettingsReader(path); ServerClass.ClientConnections = new Dictionary <int, Client>(); ServerClass.InsertStars(); List <Vector2D> locations = new List <Vector2D>(); for (int i = 0; i < 20; i++) { ServerClass.InsertShip(i, "john" + 1, 0); if (i == 5) { ServerClass.TheWorld.GetShipAtId(i).SetLoc(new Vector2D(0, 0)); } if (i == 6) { ServerClass.TheWorld.GetShipAtId(i).SetDir(new Vector2D(0, -1)); ServerClass.TheWorld.GetShipAtId(i).SetThrust(true); } if (i == 7) { ServerClass.TheWorld.GetShipAtId(i).SetDir(new Vector2D(-1, 0)); ServerClass.TheWorld.GetShipAtId(i).SetThrust(true); } if (i == 8) { ServerClass.TheWorld.GetShipAtId(i).SetDir(new Vector2D(1, 0)); ServerClass.TheWorld.GetShipAtId(i).SetThrust(true); } if (i == 9) { ServerClass.TheWorld.GetShipAtId(i).SetThrust(true); } locations.Add(ServerClass.TheWorld.GetShipAtId(i).loc); ServerClass.ProcessShips(); } ServerClass.ProcessShips(); int idCounter = 0; foreach (Vector2D loc in locations) { Assert.AreNotEqual(ServerClass.TheWorld.GetShipAtId(idCounter).loc, loc); } int gameCounter = 0; ServerClass.TheWorld.GetShipAtId(6).SetFireRateCounter(3); while (gameCounter < 1000) { ServerClass.UpdateWorld(); gameCounter++; } }
public void TestFancyGame() { ServerClass.TheWorld = new World(); string path = "../../ValidFancyGameXmlSettings.xml"; ServerClass.gameSettings = ServerClass.XmlSettingsReader(path); ServerClass.ClientConnections = new Dictionary <int, Client>(); ServerClass.InsertStars(); ServerClass.ProcessStars(); }
private void WorkerInsertButton_Click(object sender, RoutedEventArgs e) { ServerClass a = new ServerClass(); bool result = a.workerInsertDB(WorkerNameTextBox.Text, WorkerPhoneTextBox.Text, WorkerMailTextBox.Text, WorkerUserNameTextBox.Text, WorkerPasswordTextBox.Text, WorkerLevelComboBox.Text, WorkerRemarkTextBox.Text); if (result) { this.Close(); } }
public void InitializeLocalValues() { //Navigation Values Canal = 0; Nivel = 0; EmpresaID = -1; GranjaID = -1; NucleoID = -1; GalponID = -1; SiloID = -1; //Get Scripts ServerScript = gameObject.GetComponent <ServerClass>(); GridScript = gameObject.GetComponent <GridClass>(); ThemeScript = gameObject.GetComponent <ThemeClass>(); WinManagerScript = gameObject.GetComponent <WindowManager>(); //Initialize Grids GridName = "Grid"; GridLocation = GameObject.Find("Grid"); GridCanales = GameObject.Find("GridCanales"); GridLocation.SetActive(false); //Channels Buttons GameObject.Find("Temas").transform.Find("Fondo").GetComponent <Button>().onClick.AddListener(() => GoToChannel("temas")); GameObject.Find("Indicadores").transform.Find("Fondo").GetComponent <Button>().onClick.AddListener(() => GoToChannel("indicadores")); GameObject.Find("Resumen").transform.Find("Fondo").GetComponent <Button>().onClick.AddListener(() => GoToChannel("resumen")); GameObject.Find("Temperatura").transform.Find("Fondo").GetComponent <Button>().onClick.AddListener(() => GoToChannel("temperatura")); //Debugging and navigation backBtn = GameObject.Find("back-btn").GetComponent <Button>(); backBtn.onClick.AddListener(() => JumpToComponent("menu")); empresaBtn = GameObject.Find("empresas-btn").GetComponent <Button>(); granjaBtn = GameObject.Find("granjas-btn").GetComponent <Button>(); nucleoBtn = GameObject.Find("nucleos-btn").GetComponent <Button>(); galponBtn = GameObject.Find("galpones-btn").GetComponent <Button>(); empresaImg = GameObject.Find("empresas-btn").GetComponent <Image>(); granjaImg = GameObject.Find("granjas-btn").GetComponent <Image>(); nucleoImg = GameObject.Find("nucleos-btn").GetComponent <Image>(); galponImg = GameObject.Find("galpones-btn").GetComponent <Image>(); enabledColor = AuxFunctions.ConvertColorRGBA(107.0f, 171.0f, 129.0f, 1.0f); disabledColor = AuxFunctions.ConvertColorRGBA(143.0f, 168.0f, 185.0f, 1.0f); empresaImg.color = disabledColor; granjaImg.color = disabledColor; nucleoImg.color = disabledColor; galponImg.color = disabledColor; empresaBtn.onClick.AddListener(() => JumpToComponent("empresa")); granjaBtn.onClick.AddListener(() => JumpToComponent("granja")); nucleoBtn.onClick.AddListener(() => JumpToComponent("nucleo")); }
public Entity(WorldState ws, ServerClass sClass, SendTable table, uint index, uint serialNumber) { m_World = ws; m_Class = sClass; m_NetworkTable = table; m_Index = index; m_SerialNumber = serialNumber; Team = new EntityPropertyMonitor <Team?>("DT_BaseEntity.m_iTeamNum", this, o => (Team)(int)o); Owner = new EntityPropertyMonitor <EHandle>("DT_BaseEntity.m_hOwnerEntity", this, o => new EHandle(ws, (uint)o)); }
public void TestProcessProjectiles() { ServerClass.TheWorld = new World(); string path = "../../ValidXmlSettings.xml"; ServerClass.gameSettings = ServerClass.XmlSettingsReader(path); ServerClass.ClientConnections = new Dictionary <int, Client>(); Dictionary <int, Vector2D> projectileCompare = new Dictionary <int, Vector2D>(); int clientCounter = 0; for (int i = 0; i < 4; i++) { Socket s = null; Networking.SocketState ss = new Networking.SocketState(s, socketstate => { }, i); Client c = new Client(i, "JonDoe" + i, ss); ServerClass.ClientConnections.Add(c.ID, c); ServerClass.InsertShip(i, "JonDoe" + 1, 0); } foreach (KeyValuePair <int, Client> c in ServerClass.ClientConnections) { Client client = c.Value; ServerClass.ClientConnections[clientCounter].fire = true; ServerClass.ProcessCommands(); clientCounter++; } foreach (Projectile proj in ServerClass.TheWorld.GetProjectiles()) { projectileCompare.Add(proj.ID, proj.loc); } ServerClass.ProcessProjectiles(); foreach (Projectile proj in ServerClass.TheWorld.GetProjectiles()) { Assert.AreEqual(15, (proj.loc - projectileCompare[proj.ID]).Length()); } foreach (Projectile proj in ServerClass.TheWorld.GetProjectiles()) { projectileCompare[proj.ID] = proj.dir; } ServerClass.ProcessProjectiles(); foreach (Projectile proj in ServerClass.TheWorld.GetProjectiles()) { Assert.AreEqual(proj.dir, projectileCompare[proj.ID]); } ServerClass.ProcessShips(); }
public static void CreateThreads() { ServerClass serverObject = new ServerClass(); Thread InstanceCaller = new Thread(new ThreadStart(serverObject.InstanceMethod)); // Start the thread. InstanceCaller.Start(); Console.WriteLine("The Main() thread calls this after " + "starting the new InstanceCaller thread."); }
public DemoDataTablesCommand(Stream input) : base(input) { Type = DemoCommandType.dem_datatables; BitStream stream; using (BinaryReader reader = new BinaryReader(input, Encoding.ASCII, true)) { int length = reader.ReadInt32(); stream = new BitStream(reader.ReadBytes(length)); } while (stream.ReadBool()) { SendTables.Add(ParseSendTable(stream)); } // Link referenced datatables foreach (SendTable table in SendTables) { foreach (SendPropDefinition dtProp in table.Properties) { if (dtProp.Type == SendPropType.Datatable) { dtProp.Table = SendTables.Single(t => t.NetTableName == dtProp.ExcludeName); dtProp.ExcludeName = null; } } } short serverClasses = stream.ReadShort(); Debug.Assert(serverClasses > 0); ServerClasses = new List <ServerClass>(serverClasses); for (int i = 0; i < serverClasses; i++) { short classID = stream.ReadShort(); if (classID >= serverClasses) { throw new DemoParseException("Invalid server class ID"); } ServerClass sc = new ServerClass(); sc.Classname = stream.ReadCString(); sc.DatatableName = stream.ReadCString(); ServerClasses.Add(sc); } Debug.Assert((stream.Length - stream.Cursor) < 8); }
public static void Main() { ServerClass serverObject = new ServerClass(); // Create the thread object, passing in the // serverObject.InstanceMethod method using a // ThreadStart delegate. Thread instanceCaller = new Thread( new ThreadStart(serverObject.InstanceMethod)); // Start the thread. instanceCaller.Start(); Debug.WriteLine( "The Main() thread calls this after " + "starting the new InstanceCaller thread."); // Create the thread object, passing in the // serverObject.StaticMethod method using a // ThreadStart delegate. Thread staticCaller = new Thread( new ThreadStart(ServerClass.StaticMethod)); // Start the thread. staticCaller.Start(); Debug.WriteLine( "The Main() thread calls this after " + "starting the new StaticCaller thread."); // Create another thread object, using a lambda expression. // Without retaining any reference to it and starting it immidiatly new Thread(() => { Debug.WriteLine( ">>>>>> This inline code is running on another thread."); // Pause for a moment to provide a delay to make // threads more apparent. Thread.Sleep(6000); Debug.WriteLine( ">>>>>> The inline code by the worker thread has ended."); }).Start(); Debug.WriteLine( "The Main() thread calls this after " + "starting the new inline thread with the lambda expression."); Thread.Sleep(Timeout.Infinite); }
/// <summary> /// Méthode déclenchée lorsqu'une touche du clavier est enfoncée /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void Partie_KeyDown(object sender, KeyEventArgs e) { // Si la partie est en cours if (timerMvmt.Enabled == true) { // Si la balle est de notre côté qu'elle est fixe et que l'on a appuyé sur espace if (e.KeyCode == Keys.Space && b.Vitesse == 0 && ball.Visible == true) { // Lancement de la balle b.Lance(); // Lancement du chronomètre timerChrono.Enabled = true; // Création d'un objet de transfert de données avec l'information que le chronomètre est relancé dt = new DataTransit(); dt.Timer = true; // Si nous sommes côté serveur if (joueur == 0) { // Stockage du nom du joueur serveur dans l'objet de transfert de données et envois dt.NameJoueur = nameServer; ServerClass.prepareSendData(dt); } else { // Stockage du nom du joueur client dans l'objet de transfert de données et envois dt.NameJoueur = nameClient; ClientClass.prepareSendData(dt); } } } else { // Si nous sommes côté serveur if (joueur == 0) { // Selon la touche enfoncée if (e.KeyCode == Keys.Space) { // Réinitialisation de la form et de ses variables this.Reset(); } else if (e.KeyCode == Keys.Escape) { // Fermeture de la partie this.Partie_FormClosing(null, null); } } } }
public Entity(int id, ServerClass serverClass) { this.ID = id; this.ServerClass = serverClass; var flattenedProps = ServerClass.FlattenedProps; Props = new PropertyEntry[flattenedProps.Count]; for (int i = 0; i < flattenedProps.Count; i++) { Props[i] = new PropertyEntry(flattenedProps[i], i); } }
public void TestInsertShipDeathCounter() { ServerClass.TheWorld = new World(); string path = "../../ValidXmlSettings.xml"; ServerClass.gameSettings = ServerClass.XmlSettingsReader(path); ServerClass.InsertShip(0, "JohnDoe", 0); ServerClass.InsertShip(1, "Timmy", 0); ServerClass.InsertShip(2, "Jim", 0); Assert.AreEqual(0, ServerClass.TheWorld.GetShipAtId(0).deathCounter); Assert.AreEqual(0, ServerClass.TheWorld.GetShipAtId(1).deathCounter); Assert.AreEqual(0, ServerClass.TheWorld.GetShipAtId(2).deathCounter); }
public void ConnectClick() { if (!isConnected) { //Console.WriteLine("Creating server*****************************************"); // create a server server = ServerClass.Instance; server.Start(); sender = CommandSender.Instance; // connect as a client sender.connectToServer(); isConnected = true; } //server.Stop(); }
public void TestInsertStar() { ServerClass.TheWorld = new World(); string path = "../../ValidXmlSettings.xml"; ServerClass.gameSettings = ServerClass.XmlSettingsReader(path); ServerClass.InsertStars(); int starCount = 0; foreach (Star s in ServerClass.TheWorld.GetStars()) { starCount++; } Assert.AreEqual(2, starCount); }
public User(String username, int id, decimal funds, List<InvestmentData> investments, byte[] keyFile, byte[] iv, ServerClass server) { Contract.Requires(!ReferenceEquals(server, null)); Contract.Requires(iv.Length * 8 == 128); // Aes block size is always 128. Contract.Ensures(iv.Equals(IV)); this.username = username; this.id = id; this.funds = funds; this.investments = investments; this.keyFile = keyFile; this.iv = iv; this.server = server; expires = DateTime.Now.AddHours(1); }
public ThreadDebug() { ServerClass serverObject = new ServerClass(); Thread InstanceCaller = new Thread(new ThreadStart(serverObject.InstanceMethod)); InstanceCaller.Start(); // Start the thread. Console.WriteLine("The Main() thread calls this after starting the new InstanceCaller thread."); Thread StaticCaller = new Thread(new ThreadStart(ServerClass.StaticMethod)); StaticCaller.Start(); // Start the thread. Console.WriteLine("The Main() thread calls this after starting the new StaticCaller thread."); }
void Start() { Debug.Log ("Starting server"); ServerClass server = new ServerClass (); //server.StartServer(); }
/// <summary> /// Set Class Data (and compile+exec) /// </summary> public int SetClass(String ClassName, String ClassScript, bool SendToGS) { // Set Weapon Data int Status = 0; ServerClass Class = null; if (ClassList.TryGetValue (ClassName, out Class)) { Console.WriteLine("Class " + ClassName + " found. Script: " + ClassScript); Class.UpdateClass (ClassName, ClassScript); Status = 1; } else { Console.WriteLine("Class " + ClassName + " not found. Script: " + ClassScript); Class = new ServerClass (ClassName, ClassScript); ClassList [ClassName] = Class; SendPacket (new CString () + (byte)NCConnection.PacketOut.NC_CLASSADD + ClassName, null); } // Valid Weapon? if (Class != null) { // Send to GServer //if (SendToGS) // this.SendGSPacket(new CString() + (byte)GServerConnection.PacketOut.NCQUERY + (byte)GServerConnection.NCREQ. + (byte)ClassName.Length + ClassName + ClassScript); Compiler.CompileAdd(Class); } // Added or Updated? return Status; }