void Start() { Pool = GameObject.Find("Manager").GetComponent <TrumpOPool>(); Rb2d = GetComponent <Rigidbody2D>(); IceAnim = GetComponent <Animator>(); Initialization(); }
void Start() { TrumpsPool = GetComponent <TrumpOPool>(); // VelocityChangePerTick = Mathf.Abs(TargetVelocity - StartVelocity) / (TargetTime * 60*TickRate); VelocityChangePerTick = 1 / (TargetTime * 60 * TickRate); currentDifTimer = TickRate; Timer = StartVelocity; }
void Start() { // TextComp = GameObject.Find("Text").GetComponent<Text>(); txt1 = GameObject.Find("Text (1)").GetComponent <Text>(); txt2 = GameObject.Find("Text (2)").GetComponent <Text>(); txt3 = GameObject.Find("Text (3)").GetComponent <Text>(); TrumpsPool = GetComponent <TrumpOPool>(); }
void Start() { TrmpAnimator = GetComponent <Animator>(); // Кеширование компонентов Manager = GameObject.Find("Manager").GetComponent <TapScript>(); GlobalVelocity = Manager.GetComponent <GlobalTrumpVelocityZeroScript>(); FallScript = GameObject.Find("Manager").GetComponent <FallingScript>(); CandidateCollider = GetComponent <BoxCollider2D>(); TrumpsPool = GameObject.Find("Manager").GetComponent <TrumpOPool>(); SpRend = GetComponent <SpriteRenderer>(); Rb2D = GetComponent <Rigidbody2D>(); MusicScrpt = GameObject.Find("MusicBox").GetComponent <SFXScript>(); Storage = GameObject.Find("Trumps"); currentRotateTimer = RotateTimer; // Установка начальных пременных и границ спауна трампов IceKingHighBoard = IceKingSpawnRate; HolyHighBoard = IceKingHighBoard + HolySpawnRate; TimeHighBoard = HolyHighBoard + TimeSpawnRate; GreenHighBoard = TimeHighBoard + GreenSpawnRate; RedHighBoard = GreenHighBoard + RedSpawnRate; Initialization(); }
void Start() { TrumpsPool = GameObject.Find("Manager").GetComponent <TrumpOPool>(); }