void OnFingerHover(FingerHoverEvent e) { GameObject selection = e.Selection; if (selection == null) { return; } SenseGuesture sense = selection.GetComponent <SenseGuesture>(); if (sense != null) { sense.DealOnFingerHover(e); } }
void OnTap(TapGesture gesture) { GameObject selection = gesture.StartSelection; if (selection == null) { return; } Debug.Log("on Tap select " + selection.name); SenseGuesture sense = selection.GetComponent <SenseGuesture>(); if (sense != null) { sense.DealTap(gesture); } }
//blow the patels when swipe void OnSwipe(SwipeGesture gesture) { // if (swipeTime <= 0 ) // return; // swipeTime = swipeTime - 1; // make sure we started the swipe gesture on our swipe object GameObject selection = gesture.StartSelection; // we use the object the swipe started on, instead of the current one if (selection == null) { return; } SenseGuesture sense = selection.GetComponent <SenseGuesture>(); if (sense != null) { sense.DealSwipe(gesture); } }