/// <summary>
        ///     Sends a message to the lobby on behalf of the current user. You must be connected to the lobby you are messaging.
        ///     You should use this function for message sending if you are not using the built in networking layer for the lobby.
        ///     If you are, you should use <see cref="SendNetworkMessage" /> instead.
        ///     <para>This method has a rate limit of 10 messages per 5 seconds.</para>
        /// </summary>
        /// <param name="lobbyId"></param>
        /// <param name="data"></param>
        /// <param name="callback"></param>
        public void SendLobbyMessage(long lobbyId, byte[] data, SendLobbyMessageHandler callback)
        {
            GCHandle wrapped = GCHandle.Alloc(callback);

            Methods.SendLobbyMessage(methodsPtr, lobbyId, data, data.Length, GCHandle.ToIntPtr(wrapped),
                                     SendLobbyMessageCallbackImpl);
        }
        private static void SendLobbyMessageCallbackImpl(IntPtr ptr, Result result)
        {
            GCHandle h = GCHandle.FromIntPtr(ptr);
            SendLobbyMessageHandler callback = (SendLobbyMessageHandler)h.Target;

            h.Free();
            callback(result);
        }
Example #3
0
 public void SendLobbyMessage(Int64 lobbyID, string data, SendLobbyMessageHandler handler)
 {
     SendLobbyMessage(lobbyID, Encoding.UTF8.GetBytes(data), handler);
 }