Example #1
0
        /// <summary>
        /// Find the in-game screen we're on.
        /// </summary>
        /// <param name="device"></param>
        /// <returns></returns>
        private BotState GetCurrentBotState(DeviceData device)
        {
            // Check if in Main screen
            if (!ADBCommandService.IsL2RRunning(device))
            {
                return(BotState.L2R_DEAD);
            }
            else if (GStateInGameMagMainScreen.IsState(device, _data) || GStateInGameMainScreen.IsState(device, _data))
            {
                if (RunElite)
                {
                    return(BotState.GOTO_ELITE);
                }
                return(BotState.MAIN_INGAME_SCREEN);
            }
            //if (EliteTransition[EliteTransition.Count - 1].IsState(device))
            //{
            //   if (RunElite)
            //   {
            //        return BotState.RUN_ELITE;
            //    }
            //}

            return(BotState.L2R_DEAD);
        }
Example #2
0
        public override bool Run(DeviceData device)
        {
            ushort maxWait = 60;

            while (maxWait > 0)
            {
                Console.WriteLine("State: " + GetType() + " " + maxWait);

                if (IsState(device))
                {
                    Thread.Sleep(3000);
                    ushort.TryParse(_data["macros:weekly_rewards_menu_exit:x"], out ushort x);
                    ushort.TryParse(_data["macros:weekly_rewards_menu_exit:y"], out ushort y);
                    ADBCommandService.SendTripleClick(device, x, y);
                    Thread.Sleep(3000);
                    return(true);
                }
                else if (GStateInGameMagMainScreen.IsState(device, _data) || GStateInGameMainScreen.IsState(device, _data))
                {
                    Thread.Sleep(3000);
                    return(true);
                }
                --maxWait;
            }

            return(true);
        }
Example #3
0
        public override bool IsState(DeviceData device)
        {
            if (ADBCommandService.CheckPixel(device, Sig.X, Sig.Y, Sig.Color))
            {
                return(true);
            }

            return(GStateInGameMagMainScreen.IsState(device, _data) || GStateInGameMainScreen.IsState(device, _data));
        }
Example #4
0
        public override bool Run(DeviceData device)
        {
            ushort maxTries = 6;

            while (maxTries > 0)
            {
                ushort.TryParse(_data["macros:map:x"], out ushort xMap);
                ushort.TryParse(_data["macros:map:y"], out ushort yMap);
                ADBCommandService.SendTripleClick(device, xMap, yMap);

                Thread.Sleep(5000);
                ushort.TryParse(_data["macros:map_portal_button:x"], out ushort xMapPortal);
                ushort.TryParse(_data["macros:map_portal_button:y"], out ushort yMapPortal);

                ADBCommandService.SendTripleClick(device, xMapPortal, yMapPortal);
                Thread.Sleep(2000);

                ushort.TryParse(_data["macros:goto_mag_button:x"], out ushort xGotoMag);
                ushort.TryParse(_data["macros:goto_mag_button:y"], out ushort yGotoMag);
                ADBCommandService.SendTripleClick(device, xGotoMag, yGotoMag);
                Thread.Sleep(2000);

                ushort.TryParse(_data["macros:enter_mag_button:x"], out ushort xEnterMag);
                ushort.TryParse(_data["macros:enter_mag_button:y"], out ushort yEnterMag);
                ADBCommandService.SendTripleClick(device, xEnterMag, yEnterMag);

                // Maybe we can wait for isstate here
                Thread.Sleep(10000);

                if (GStateInGameMagMainScreen.IsState(device, _data) || GStateInGameMainScreen.IsState(device, _data))
                {
                    ushort.TryParse(_data["macros:exit_instance_button:x"], out ushort xExitMag);
                    ushort.TryParse(_data["macros:exit_instance_button:y"], out ushort yExitMag);
                    ADBCommandService.SendTripleClick(device, xExitMag, yExitMag);
                    Thread.Sleep(2000);
                    return(true);
                }
                else
                {
                    --maxTries;
                }
            }

            return(false);
        }
Example #5
0
 public override bool IsStartState(DeviceData device)
 {
     return(GStateInGameMagMainScreen.IsState(device, _data) || GStateInGameMainScreen.IsState(device, _data));
 }