public void SetUp(SeedPacketItem currentPacket, ShopScrollList currentScrollList) { packet = currentPacket; ItemName.text = packet.Packet_Of; ItemPrice.text = packet.PacketPrice.ToString(); ItemIcon.sprite = packet.PacketGraphic; scrollList = currentScrollList; }
public void TransferToPlayerInvent(SeedPacketItem Item) { if (CurrentBalance.Money >= Item.PacketPrice) { CurrentBalance.SubtractFromBalance(Item.PacketPrice); AddSeedPacket(Item); } else { Debug.Log("You don't have enough money for that!"); } }
private void AddItems() { for (int i = 0; i < SeedList.Count; i++) { SeedPacketItem packet = SeedList[i]; GameObject newItem = ItemPool.GetObject(); newItem.transform.SetParent(contentPanel, false); ShopTest itemHolder = newItem.GetComponent <ShopTest> (); itemHolder.SetUp(packet, this); } }
public void AddSeedPacket(SeedPacketItem PacketToAdd) { Invent.SeedInventory.Add(PacketToAdd); }