Example #1
0
    public void SetUp(SeedPacketItem currentPacket, ShopScrollList currentScrollList)
    {
        packet          = currentPacket;
        ItemName.text   = packet.Packet_Of;
        ItemPrice.text  = packet.PacketPrice.ToString();
        ItemIcon.sprite = packet.PacketGraphic;

        scrollList = currentScrollList;
    }
Example #2
0
 public void TransferToPlayerInvent(SeedPacketItem Item)
 {
     if (CurrentBalance.Money >= Item.PacketPrice)
     {
         CurrentBalance.SubtractFromBalance(Item.PacketPrice);
         AddSeedPacket(Item);
     }
     else
     {
         Debug.Log("You don't have enough money for that!");
     }
 }
Example #3
0
    private void AddItems()
    {
        for (int i = 0; i < SeedList.Count; i++)
        {
            SeedPacketItem packet  = SeedList[i];
            GameObject     newItem = ItemPool.GetObject();
            newItem.transform.SetParent(contentPanel, false);

            ShopTest itemHolder = newItem.GetComponent <ShopTest> ();
            itemHolder.SetUp(packet, this);
        }
    }
Example #4
0
 public void AddSeedPacket(SeedPacketItem PacketToAdd)
 {
     Invent.SeedInventory.Add(PacketToAdd);
 }