/// <summary>
 /// Secure Server Socket Status Changed Callback
 /// </summary>
 /// <param name="mySecureTCPServer"></param>
 /// <param name="clientIndex"></param>
 /// <param name="serverSocketStatus"></param>
 void SecureServer_SocketStatusChange(SecureTCPServer server, uint clientIndex, SocketStatus serverSocketStatus)
 {
     Debug.Console(2, "Client at {0} ServerSocketStatus {1}",
                   server.GetAddressServerAcceptedConnectionFromForSpecificClient(clientIndex), serverSocketStatus.ToString());
     if (server.GetServerSocketStatusForSpecificClient(clientIndex) == SocketStatus.SOCKET_STATUS_CONNECTED)
     {
         if (SharedKeyRequired && !WaitingForSharedKey.Contains(clientIndex))
         {
             WaitingForSharedKey.Add(clientIndex);
         }
         if (!ConnectedClientsIndexes.Contains(clientIndex))
         {
             ConnectedClientsIndexes.Add(clientIndex);
         }
     }
     else
     {
         if (ConnectedClientsIndexes.Contains(clientIndex))
         {
             ConnectedClientsIndexes.Remove(clientIndex);
         }
         if (HeartbeatRequired && HeartbeatTimerDictionary.ContainsKey(clientIndex))
         {
             HeartbeatTimerDictionary.Remove(clientIndex);
         }
     }
     if (SecureServer.ServerSocketStatus.ToString() != Status)
     {
         onConnectionChange();
     }
 }
        void HeartbeatTimer_CallbackFunction(object o)
        {
            uint   clientIndex = 99999;
            string address     = string.Empty;

            try
            {
                clientIndex = (uint)o;
                address     = SecureServer.GetAddressServerAcceptedConnectionFromForSpecificClient(clientIndex);

                Debug.Console(1, this, Debug.ErrorLogLevel.Warning, "Heartbeat not received for Client index {2} IP: {0}, DISCONNECTING BECAUSE HEARTBEAT REQUIRED IS TRUE {1}",
                              address, string.IsNullOrEmpty(HeartbeatStringToMatch) ? "" : ("HeartbeatStringToMatch: " + HeartbeatStringToMatch), clientIndex);

                if (SecureServer.GetServerSocketStatusForSpecificClient(clientIndex) == SocketStatus.SOCKET_STATUS_CONNECTED)
                {
                    SendTextToClient("Heartbeat not received by server, closing connection", clientIndex);
                }

                var discoResult = SecureServer.Disconnect(clientIndex);
                //Debug.Console(1, this, "{0}", discoResult);

                if (HeartbeatTimerDictionary.ContainsKey(clientIndex))
                {
                    HeartbeatTimerDictionary[clientIndex].Stop();
                    HeartbeatTimerDictionary[clientIndex].Dispose();
                    HeartbeatTimerDictionary.Remove(clientIndex);
                }
            }
            catch (Exception ex)
            {
                ErrorLog.Error("{3}: Heartbeat timeout Error on Client Index: {0}, at address: {1}, error: {2}", clientIndex, address, ex.Message, Key);
            }
        }
 /// <summary>
 /// Secure Received Data Async Callback
 /// </summary>
 /// <param name="mySecureTCPServer"></param>
 /// <param name="clientIndex"></param>
 /// <param name="numberOfBytesReceived"></param>
 void SecureReceivedDataAsyncCallback(SecureTCPServer mySecureTCPServer, uint clientIndex, int numberOfBytesReceived)
 {
     if (numberOfBytesReceived > 0)
     {
         string received = "Nothing";
         byte[] bytes    = mySecureTCPServer.GetIncomingDataBufferForSpecificClient(clientIndex);
         received = System.Text.Encoding.GetEncoding(28591).GetString(bytes, 0, numberOfBytesReceived);
         if (WaitingForSharedKey.Contains(clientIndex))
         {
             received = received.Replace("\r", "");
             received = received.Replace("\n", "");
             if (received != SharedKey)
             {
                 byte[] b = Encoding.GetEncoding(28591).GetBytes("Shared key did not match server. Disconnecting");
                 Debug.Console(2, "Client at index {0} Shared key did not match the server, disconnecting client", clientIndex);
                 ErrorLog.Error("Client at index {0} Shared key did not match the server, disconnecting client", clientIndex);
                 mySecureTCPServer.SendDataAsync(clientIndex, b, b.Length, null);
                 mySecureTCPServer.Disconnect(clientIndex);
             }
             if (mySecureTCPServer.NumberOfClientsConnected > 0)
             {
                 mySecureTCPServer.ReceiveDataAsync(SecureReceivedDataAsyncCallback);
             }
             WaitingForSharedKey.Remove(clientIndex);
             byte[] skResponse = Encoding.GetEncoding(28591).GetBytes("Shared Key Match, Connected and ready for communication");
             mySecureTCPServer.SendDataAsync(clientIndex, skResponse, skResponse.Length, null);
             mySecureTCPServer.ReceiveDataAsync(SecureReceivedDataAsyncCallback);
         }
         else
         {
             mySecureTCPServer.ReceiveDataAsync(SecureReceivedDataAsyncCallback);
             Debug.Console(2, "Secure Server Listening on Port: {0}, client IP: {1}, NumberOfBytesReceived: {2}, Received: {3}\r\n",
                           mySecureTCPServer.PortNumber, mySecureTCPServer.GetAddressServerAcceptedConnectionFromForSpecificClient(clientIndex), numberOfBytesReceived, received);
             onTextReceived(received);
         }
         checkHeartbeat(clientIndex, received);
     }
     if (mySecureTCPServer.GetServerSocketStatusForSpecificClient(clientIndex) == SocketStatus.SOCKET_STATUS_CONNECTED)
     {
         mySecureTCPServer.ReceiveDataAsync(clientIndex, SecureReceivedDataAsyncCallback);
     }
 }
 /// <summary>
 /// Secure TCP Client Connected to Secure Server Callback
 /// </summary>
 /// <param name="mySecureTCPServer"></param>
 /// <param name="clientIndex"></param>
 void SecureConnectCallback(SecureTCPServer mySecureTCPServer, uint clientIndex)
 {
     if (mySecureTCPServer.ClientConnected(clientIndex))
     {
         if (SharedKeyRequired)
         {
             byte[] b = Encoding.GetEncoding(28591).GetBytes(SharedKey + "\n");
             mySecureTCPServer.SendDataAsync(clientIndex, b, b.Length, SecureSendDataAsyncCallback);
             Debug.Console(2, "Sent Shared Key to client at {0}", mySecureTCPServer.GetAddressServerAcceptedConnectionFromForSpecificClient(clientIndex));
         }
         if (HeartbeatRequired)
         {
             CTimer HeartbeatTimer = new CTimer(HeartbeatTimer_CallbackFunction, clientIndex, HeartbeatRequiredIntervalMs);
             HeartbeatTimerDictionary.Add(clientIndex, HeartbeatTimer);
         }
         mySecureTCPServer.ReceiveDataAsync(clientIndex, SecureReceivedDataAsyncCallback);
         if (mySecureTCPServer.State != ServerState.SERVER_LISTENING && MaxClients > 1 && !ServerStopped)
         {
             mySecureTCPServer.WaitForConnectionAsync(IPAddress.Any, SecureConnectCallback);
         }
     }
 }
        void HeartbeatTimer_CallbackFunction(object o)
        {
            uint clientIndex = (uint)o;

            string address = Secure ? SecureServer.GetAddressServerAcceptedConnectionFromForSpecificClient(clientIndex) :
                             UnsecureServer.GetAddressServerAcceptedConnectionFromForSpecificClient(clientIndex);

            ErrorLog.Error("Heartbeat not received for Client at IP: {0}, DISCONNECTING BECAUSE HEARTBEAT REQUIRED IS TRUE", address);
            Debug.Console(2, "Heartbeat not received for Client at IP: {0}, DISCONNECTING BECAUSE HEARTBEAT REQUIRED IS TRUE", address);

            SendTextToClient("Heartbeat not received by server, closing connection", clientIndex);

            if (Secure)
            {
                SecureServer.Disconnect(clientIndex);
            }
            else
            {
                UnsecureServer.Disconnect(clientIndex);
            }
            HeartbeatTimerDictionary.Remove(clientIndex);
        }
        /// <summary>
        /// Secure TCP Client Connected to Secure Server Callback
        /// </summary>
        /// <param name="mySecureTCPServer"></param>
        /// <param name="clientIndex"></param>
        void SecureConnectCallback(SecureTCPServer server, uint clientIndex)
        {
            try
            {
                Debug.Console(1, this, Debug.ErrorLogLevel.Notice, "ConnectCallback: IPAddress: {0}. Index: {1}. Status: {2}",
                              server.GetAddressServerAcceptedConnectionFromForSpecificClient(clientIndex),
                              clientIndex, server.GetServerSocketStatusForSpecificClient(clientIndex));
                if (clientIndex != 0)
                {
                    if (server.ClientConnected(clientIndex))
                    {
                        if (!ConnectedClientsIndexes.Contains(clientIndex))
                        {
                            ConnectedClientsIndexes.Add(clientIndex);
                        }
                        if (SharedKeyRequired)
                        {
                            if (!WaitingForSharedKey.Contains(clientIndex))
                            {
                                WaitingForSharedKey.Add(clientIndex);
                            }
                            byte[] b = Encoding.GetEncoding(28591).GetBytes("SharedKey:");
                            server.SendDataAsync(clientIndex, b, b.Length, (x, y, z) => { });
                            Debug.Console(1, this, Debug.ErrorLogLevel.Notice, "Sent Shared Key Request to client at {0}", server.GetAddressServerAcceptedConnectionFromForSpecificClient(clientIndex));
                        }
                        else
                        {
                            OnServerClientReadyForCommunications(clientIndex);
                        }
                        if (HeartbeatRequired)
                        {
                            if (!HeartbeatTimerDictionary.ContainsKey(clientIndex))
                            {
                                HeartbeatTimerDictionary.Add(clientIndex, new CTimer(HeartbeatTimer_CallbackFunction, clientIndex, HeartbeatRequiredIntervalMs));
                            }
                        }

                        server.ReceiveDataAsync(clientIndex, SecureReceivedDataAsyncCallback);
                    }
                }
                else
                {
                    Debug.Console(1, this, Debug.ErrorLogLevel.Error, "Client attempt faulty.");
                }
            }
            catch (Exception ex)
            {
                Debug.Console(2, this, Debug.ErrorLogLevel.Error, "Error in Socket Status Connect Callback. Error: {0}", ex);
            }

            // Rearm the listner
            SocketErrorCodes status = server.WaitForConnectionAsync(IPAddress.Any, SecureConnectCallback);

            if (status != SocketErrorCodes.SOCKET_OPERATION_PENDING)
            {
                Debug.Console(0, this, Debug.ErrorLogLevel.Error, "Socket status connect callback status {0}", status);
                if (status == SocketErrorCodes.SOCKET_CONNECTION_IN_PROGRESS)
                {
                    // There is an issue where on a failed negotiation we need to stop and start the server. This should still leave connected clients intact.
                    server.Stop();
                    Listen();
                }
            }
        }
Example #7
0
        /// <summary>
        /// Secure TCP Client Connected to Secure Server Callback
        /// </summary>
        /// <param name="mySecureTCPServer"></param>
        /// <param name="clientIndex"></param>
        void SecureConnectCallback(SecureTCPServer server, uint clientIndex)
        {
            try
            {
                Debug.Console(1, this, Debug.ErrorLogLevel.Notice, "ConnectCallback: IPAddress: {0}. Index: {1}. Status: {2}",
                              server.GetAddressServerAcceptedConnectionFromForSpecificClient(clientIndex),
                              clientIndex, server.GetServerSocketStatusForSpecificClient(clientIndex));
                if (clientIndex != 0)
                {
                    if (server.ClientConnected(clientIndex))
                    {
                        if (!ConnectedClientsIndexes.Contains(clientIndex))
                        {
                            ConnectedClientsIndexes.Add(clientIndex);
                        }
                        if (SharedKeyRequired)
                        {
                            if (!WaitingForSharedKey.Contains(clientIndex))
                            {
                                WaitingForSharedKey.Add(clientIndex);
                            }
                            byte[] b = Encoding.GetEncoding(28591).GetBytes("SharedKey:");
                            server.SendDataAsync(clientIndex, b, b.Length, (x, y, z) => { });
                            Debug.Console(1, this, Debug.ErrorLogLevel.Notice, "Sent Shared Key Request to client at {0}", server.GetAddressServerAcceptedConnectionFromForSpecificClient(clientIndex));
                        }
                        else
                        {
                            OnServerClientReadyForCommunications(clientIndex);
                        }
                        if (HeartbeatRequired)
                        {
                            if (!HeartbeatTimerDictionary.ContainsKey(clientIndex))
                            {
                                HeartbeatTimerDictionary.Add(clientIndex, new CTimer(HeartbeatTimer_CallbackFunction, clientIndex, HeartbeatRequiredIntervalMs));
                            }
                        }

                        server.ReceiveDataAsync(clientIndex, SecureReceivedDataAsyncCallback);
                    }
                }
                else
                {
                    Debug.Console(1, this, Debug.ErrorLogLevel.Error, "Client attempt faulty.");
                    if (!ServerStopped)
                    {
                        server.WaitForConnectionAsync(IPAddress.Any, SecureConnectCallback);
                        return;
                    }
                }
            }
            catch (Exception ex)
            {
                Debug.Console(2, this, Debug.ErrorLogLevel.Error, "Error in Socket Status Connect Callback. Error: {0}", ex);
            }
            //Debug.Console(1, this, Debug.ErrorLogLevel, "((((((Server State bitfield={0}; maxclient={1}; ServerStopped={2}))))))",
            //    server.State,
            //    MaxClients,
            //    ServerStopped);
            if ((server.State & ServerState.SERVER_LISTENING) != ServerState.SERVER_LISTENING && MaxClients > 1 && !ServerStopped)
            {
                Debug.Console(1, this, Debug.ErrorLogLevel.Notice, "Waiting for next connection");
                server.WaitForConnectionAsync(IPAddress.Any, SecureConnectCallback);
            }
        }