Example #1
0
    void UpdateEnergy()
    {
        if (search.Finished() && isAtTarget && !isMoving)
        {
            if (currentEnergyExpanded < totalEnergy)
            {
                float increment = ((float)totalEnergy / search.GetNumberOfNodesExpanded() * regenRate);
                currentEnergyExpanded = Mathf.Min((currentEnergyExpanded + increment), totalEnergy);
            }

            if (currentForce < totalEnergy)
            {
                float increment = ((float)totalEnergy / search.GetMaxListSize() * regenRate);
                currentForce = Mathf.Min((currentForce + increment), totalEnergy);
            }
        }
        else
        {
            if (search.GetRunning())
            {
                currentEnergyExpanded = totalEnergy - (int)(search.GetNumberOfNodesExpanded() / updateEnergyExpandedInterval);
                currentForce          = totalEnergy - ((int)search.GetMaxListSize() / updateForceInterval);

                if (currentEnergyExpanded <= 0 || currentForce <= 0)
                {
                    search.setRunning(false);
                    isDead = true;
                    MakeDead((currentEnergyExpanded <= 0) ? Energies.Expanded : Energies.Force);
                }
            }
        }
        UpdateEnergyBars(healthForce, (int)currentForce, Color.blue);
        UpdateEnergyBars(healthExpandedBar, (int)currentEnergyExpanded, Color.yellow);
    }