Example #1
0
 protected void RevealObject(SimulationEvent ev)
 {
     lock (GroundTruthLock)
     {
         String id = ((StringValue)ev["ObjectID"]).value;
         AttributeCollectionValue atts          = ev["Attributes"] as AttributeCollectionValue;
         SeamateObject            seamateObject = null;
         if (_unrevealedObjects.ContainsKey(id))
         {
             seamateObject = _unrevealedObjects[id];
             _unrevealedObjects.Remove(id);
             Console.WriteLine("Removed from UnrevealedObjects: " + id);
         }
         else
         {
             seamateObject = new SeamateObject(id);
         }
         seamateObject.SetAttributes(atts);
         if (_revealedObjects.ContainsKey(id))
         {
             _revealedObjects.Remove(id);
         }
         _revealedObjects.Add(id, seamateObject);
         Console.WriteLine("Added to RevealedObjects: " + id);
         if (atts.attributes.ContainsKey("OwnerID"))
         {
             EstablishOwnership(id, ((StringValue)atts.attributes["OwnerID"]).value);
         }
     }
 }
Example #2
0
            public static SeamateObject FromDDDObject(SimObject baseObject)
            {
                SeamateObject obj = new SeamateObject(baseObject.ID);

                obj.Capabilities         = baseObject.Capabilities;
                obj.CapabilityList       = baseObject.CapabilityList;
                obj.CapabilityRangeRings = baseObject.CapabilityRangeRings;
                obj.ChildObjects         = baseObject.ChildObjects;
                obj.ClassName            = baseObject.ClassName;
                obj.CustomAttributes     = baseObject.CustomAttributes;
                obj.DestinationLocation  = baseObject.DestinationLocation;
                obj.DockedObjects        = baseObject.DockedObjects;
                obj.DockedToParent       = baseObject.DockedToParent;
                obj.DockedWeapons        = baseObject.DockedWeapons;
                obj.FuelAmount           = baseObject.FuelAmount;
                obj.FuelCapacity         = baseObject.FuelCapacity;
                obj.FuelConsumptionRate  = baseObject.FuelConsumptionRate;
                obj.IconName             = baseObject.IconName;
                obj.InActiveRegions      = baseObject.InActiveRegions;
                obj.IsWeapon             = baseObject.IsWeapon;
                obj.Location             = baseObject.Location;
                obj.MaximumSpeed         = baseObject.MaximumSpeed;
                obj.Owner                   = baseObject.Owner;
                obj.ParentObjectID          = baseObject.ParentObjectID;
                obj.Sensors                 = baseObject.Sensors;
                obj.ShouldProject           = baseObject.ShouldProject;
                obj.State                   = baseObject.State;
                obj.TeamName                = baseObject.TeamName;
                obj.Throttle                = baseObject.Throttle;
                obj.Velocity                = baseObject.Velocity;
                obj.Vulnerabilities         = baseObject.Vulnerabilities;
                obj.VulnerabilityList       = baseObject.VulnerabilityList;
                obj.VulnerabilityRangeRings = baseObject.VulnerabilityRangeRings;

                //obj.GroundTruthIFF;
                //obj.Heading;
                //obj.SensorRange;
                return(obj);
            }
Example #3
0
        private void ProcessObject(SimulationEvent ev)
        {
            String id                              = ((StringValue)ev["ID"]).value;
            String objectType                      = ((StringValue)((AttributeCollectionValue)ev["Attributes"])["ClassName"]).value;
            AttributeCollectionValue atts          = ev["Attributes"] as AttributeCollectionValue;
            SeamateObject            seamateObject = null;

            if (_unrevealedObjects.ContainsKey(id))
            {
            }
            else
            {
                _unrevealedObjects.Add(id, new SeamateObject(id));
                Console.WriteLine("Added to UnrevealedObjects: " + id);
            }
            _unrevealedObjects[id].SetAttributes(atts);
            if (atts.attributes.ContainsKey("OwnerID"))
            {
                EstablishOwnership(id, ((StringValue)atts.attributes["OwnerID"]).value);
            }
            if (ev.parameters.ContainsKey("StateTable") && !_speciesPossibleStates.ContainsKey(objectType))
            {
                _speciesPossibleStates.Add(objectType, new Dictionary <string, AttributeCollectionValue>());
                StateTableValue          stv             = (StateTableValue)ev["StateTable"];
                AttributeCollectionValue stateAttributes = null;
                foreach (String stateName in stv.states.Keys)
                {
                    stateAttributes = (AttributeCollectionValue)stv[stateName];
                    _speciesPossibleStates[objectType].Add(stateName, new AttributeCollectionValue());
                    foreach (String att in stateAttributes.attributes.Keys)
                    {
                        _speciesPossibleStates[objectType][stateName].attributes.Add(att, DataValueFactory.BuildFromDataValue(stateAttributes[att]));
                    }
                }
            }
        }
Example #4
0
            public static SeamateObject FromDDDObject(SimObject baseObject)
            {
                SeamateObject obj = new SeamateObject(baseObject.ID);
                obj.Capabilities = baseObject.Capabilities;
                obj.CapabilityList = baseObject.CapabilityList;
                obj.CapabilityRangeRings = baseObject.CapabilityRangeRings;
                obj.ChildObjects = baseObject.ChildObjects;
                obj.ClassName = baseObject.ClassName;
                obj.CustomAttributes = baseObject.CustomAttributes;
                obj.DestinationLocation = baseObject.DestinationLocation;
                obj.DockedObjects = baseObject.DockedObjects;
                obj.DockedToParent = baseObject.DockedToParent;
                obj.DockedWeapons = baseObject.DockedWeapons;
                obj.FuelAmount = baseObject.FuelAmount;
                obj.FuelCapacity = baseObject.FuelCapacity;
                obj.FuelConsumptionRate = baseObject.FuelConsumptionRate;
                obj.IconName = baseObject.IconName;
                obj.InActiveRegions = baseObject.InActiveRegions;
                obj.IsWeapon = baseObject.IsWeapon;
                obj.Location = baseObject.Location;
                obj.MaximumSpeed = baseObject.MaximumSpeed;
                obj.Owner = baseObject.Owner;
                obj.ParentObjectID = baseObject.ParentObjectID;
                obj.Sensors = baseObject.Sensors;
                obj.ShouldProject = baseObject.ShouldProject;
                obj.State = baseObject.State;
                obj.TeamName = baseObject.TeamName;
                obj.Throttle = baseObject.Throttle;
                obj.Velocity = baseObject.Velocity;
                obj.Vulnerabilities = baseObject.Vulnerabilities;
                obj.VulnerabilityList = baseObject.VulnerabilityList;
                obj.VulnerabilityRangeRings = baseObject.VulnerabilityRangeRings;

                //obj.GroundTruthIFF;
                //obj.Heading;
                //obj.SensorRange;
                return obj;
            }
Example #5
0
        protected void RevealObject(SimulationEvent ev)
        {
            lock (GroundTruthLock)
            {
                String id = ((StringValue)ev["ObjectID"]).value;
                AttributeCollectionValue atts = ev["Attributes"] as AttributeCollectionValue;
                SeamateObject seamateObject = null;
                if (_unrevealedObjects.ContainsKey(id))
                {
                    seamateObject = _unrevealedObjects[id];
                    _unrevealedObjects.Remove(id);
                    Console.WriteLine("Removed from UnrevealedObjects: " + id);
                }
                else
                {
                    seamateObject = new SeamateObject(id);
                }
                seamateObject.SetAttributes(atts);
                if (_revealedObjects.ContainsKey(id))
                {
                    _revealedObjects.Remove(id);
                }
                _revealedObjects.Add(id, seamateObject);
                Console.WriteLine("Added to RevealedObjects: " + id);
                if (atts.attributes.ContainsKey("OwnerID"))
                {
                    EstablishOwnership(id, ((StringValue)atts.attributes["OwnerID"]).value);
                }

            }
        }
Example #6
0
 Boolean isInEntryRegion(SeamateObject ob)
 {
     foreach (PolygonValue region in GetAllEntryRegions())
     {
         if (Polygon2D.IsPointInside(new Polygon2D(region), new Vec2D(ob.Location)))
         {
             return true;
         }
     }
     return false;
 }