Example #1
0
 public override void Render()
 {
     _inventoryContainer.Render();
 }
Example #2
0
        public override void Render()
        {
            if (_showTabbedWindow)
            {
                _comboBg.Draw();
                _comboClose.Render();
                _tabHealth.Render();
                _tabEquip.Render();
                _tabCraft.Render();

                _txtDbg.Position = new Vector2D(Position.X + 20, Position.Y + 15);
                _txtDbg.Color    = Color.NavajoWhite;
                if (_currentTab == 1)
                {
                    _txtDbg.Text = "Equipment";
                }
                if (_currentTab == 2)
                {
                    _txtDbg.Text = "Status";
                }
                if (_currentTab == 3)
                {
                    _txtDbg.Text = "Crafting";
                }
                _txtDbg.Draw();

                switch (_currentTab)
                {
                case (1):     //Equip tab
                {
                    #region Equip

                    _equipBg.Draw();

                    //Left Side - head, eyes, outer, hands, feet
                    _slotHead.Render();
                    _slotEyes.Render();
                    _slotOuter.Render();
                    _slotHands.Render();
                    _slotFeet.Render();

                    //Right Side - mask, ears, inner, belt, back
                    _slotMask.Render();
                    _slotEars.Render();
                    _slotInner.Render();
                    _slotBelt.Render();
                    _slotBack.Render();

                    if (_inventory != null)
                    {
                        _inventory.Render();
                    }
                    break;

                    #endregion
                }

                case (2):     //Health tab
                {
                    #region Status

                    _ResBlunt.Render();
                    _ResPierce.Render();
                    _ResSlash.Render();
                    _ResBurn.Render();
                    _ResFreeze.Render();
                    _ResShock.Render();
                    _ResTox.Render();

                    break;

                    #endregion
                }

                case (3):     //Craft tab
                {
                    #region Crafting

                    if (_craftTimer != null)
                    {
                        _craftTimer.Render();
                    }
                    if (_inventory != null)
                    {
                        _inventory.Render();
                    }
                    _craftSlot1.Render();
                    _craftSlot2.Render();
                    _craftButton.Render();
                    _craftStatus.Draw();
                    _blueprints.Render();
                    break;

                    #endregion
                }
                }
            }
        }