Example #1
0
 public override bool MouseDown(MouseButtonEventArgs e)
 {
     if (_inventoryContainer.MouseDown(e))
     {
         return(true);
     }
     return(false);
 }
Example #2
0
        public override bool MouseDown(MouseInputEventArgs e)
        {
            if (_showTabbedWindow)
            {
                if (_comboClose.MouseDown(e))
                {
                    return(true);
                }
                if (_tabEquip.MouseDown(e))
                {
                    return(true);
                }
                if (_tabHealth.MouseDown(e))
                {
                    return(true);
                }
                if (_tabCraft.MouseDown(e))
                {
                    return(true);
                }

                switch (_currentTab)
                {
                case (1):     //Equip tab
                {
                    #region Equip

                    //Left Side - head, eyes, outer, hands, feet
                    if (_slotHead.MouseDown(e))
                    {
                        return(true);
                    }
                    if (_slotEyes.MouseDown(e))
                    {
                        return(true);
                    }
                    if (_slotOuter.MouseDown(e))
                    {
                        return(true);
                    }
                    if (_slotHands.MouseDown(e))
                    {
                        return(true);
                    }
                    if (_slotFeet.MouseDown(e))
                    {
                        return(true);
                    }

                    //Right Side - mask, ears, inner, belt, back
                    if (_slotMask.MouseDown(e))
                    {
                        return(true);
                    }
                    if (_slotEars.MouseDown(e))
                    {
                        return(true);
                    }
                    if (_slotInner.MouseDown(e))
                    {
                        return(true);
                    }
                    if (_slotBelt.MouseDown(e))
                    {
                        return(true);
                    }
                    if (_slotBack.MouseDown(e))
                    {
                        return(true);
                    }

                    if (_inventory != null)
                    {
                        if (_inventory.MouseDown(e))
                        {
                            return(true);
                        }
                    }
                    break;

                    #endregion
                }

                case (2):     //Health tab
                {
                    #region Status

                    break;

                    #endregion
                }

                case (3):     //Craft tab
                {
                    #region Crafting

                    if (_craftTimer != null)
                    {
                        if (_craftTimer.MouseDown(e))
                        {
                            return(true);
                        }
                    }
                    if (_craftSlot1.MouseDown(e))
                    {
                        return(true);
                    }
                    if (_craftSlot2.MouseDown(e))
                    {
                        return(true);
                    }
                    if (_craftButton.MouseDown(e))
                    {
                        return(true);
                    }
                    if (_blueprints.MouseDown(e))
                    {
                        return(true);
                    }
                    if (_inventory != null)
                    {
                        if (_inventory.MouseDown(e))
                        {
                            return(true);
                        }
                    }

                    break;

                    #endregion
                }
                }
            }
            return(false);
        }