public void TestSGScripting()
        {
            ScriptingEngine engine;
            SceneGraphNode  document;
            string          msg;
            string          test_script;

            test_script = "console.log('foo');";

            document = CreateTestDOM();
            engine   = ScriptingEngine.CreateFromDocument(document);

            msg = engine.Execute(test_script);

            Assert.AreEqual(X3DConsole.LastMessage, "foo");
        }