public static Tile[] LoadTilePackFromResources(string packName) { string manifestPath = $"packs/{packName}/manifest"; string manifestText = Resources.Load <TextAsset>(manifestPath).text; DataObjectArray[] TileInfo = ScriptingEngine.ParseArray(manifestText).ToArray <DataObjectArray>(); Tile[] tiles = new Tile[TileInfo.Length]; for (int i = 0; i < TileInfo.Length; i++) { Tile tile = new Tile { TileTexture = Resources.Load <Texture>($"packs/{packName}/{TileInfo[i][0]}") as Texture2D, TileType = int.Parse(TileInfo[i][1].ToString()) }; if (tile.TileTexture == null) { tile.TileTexture = GetMissingTexture(); } Debug.Log($"packs/{packName}/{TileInfo[i][0]}"); Debug.Log($"Tile: {TileInfo[i][0].ToString()}, Texture: {tile.TileTexture}, Type: {tile.TileType}"); tiles[i] = tile; } return(tiles); }
public void SetUp() { GlobalConstants.ActionLog = new ActionLog(); this.ScriptingEngine = new ScriptingEngine(); IGameManager gameManager = Mock.Of <IGameManager>( manager => manager.RelationshipHandler == Mock.Of <IEntityRelationshipHandler>() && manager.ObjectIconHandler == Mock.Of <IObjectIconHandler>( handler => handler.GetManagedSprites( It.IsAny <string>(), It.IsAny <string>(), It.IsAny <string>()) == new[] { new SpriteData { Name = "DEFAULT", Parts = new List <SpritePart> { new SpritePart { m_Frames = 1 } }, State = "DEFAULT" } })); GlobalConstants.GameManager = gameManager; this.target = new NeedHandler(); }
public void GlobalSetup() { // для инициализации долбаного глобального TypeManager var e = new ScriptingEngine(); e.AttachAssembly(typeof(FileContext).Assembly); }
public FakeScriptsProvider() { _sources = new Dictionary <string, ICodeSource>(); var e = new ScriptingEngine(); _loader = e.Loader; }
public ScriptTaskWrapper(ContainerWrapper containerWrapper, string scriptProjectName, bool hasReference, ScriptTaskScope scope) : base(containerWrapper, "STOCK:ScriptTask") { ScriptTask = Convert.ChangeType(TaskHost.InnerObject, scriptTaskType); ScriptTask.ScriptLanguage = cSharpDisplayName; if (hasReference) { ScriptingEngine.VstaHelper.LoadProjectFromStorage(scriptStorages[scriptProjectName]); } else { try { ScriptingEngine.VstaHelper.LoadNewProject(ScriptTask.ProjectTemplatePath, null, scriptProjectName); } catch (System.IO.FileNotFoundException ex) { throw new InvalidOperationException($"Failed to load dependency {ex.FileName}. Ensure that you have installed the required SSIS components for your version of SQL Server.", ex); } // Add the ScriptStorage to the global list so it can be accessed later by a ScriptTaskReference. if (scope == ScriptTaskScope.Project) { scriptStorages[scriptProjectName] = ScriptStorage; } } ScriptingEngine.SaveProjectToStorage(); }
/* * public Entity CreateChild(Entity parentRef) * { * Dictionary<StatisticIndex, float> childStatistics = s_Cultures[creatureType] * Entity child = new Entity() * } */ public void Tick() { if (m_FulfilmentCounter > 0) { m_FulfilmentCounter -= 1; } RegenTicker += 1; if (RegenTicker == REGEN_TICK_TIME) { m_HitPointsRemaining = Math.Min(m_HitPoints, m_HitPointsRemaining + 1); m_ConcentrationRemaining = Math.Min(m_Concentration, m_ConcentrationRemaining + 1); m_ComposureRemaining = Math.Min(m_Composure, m_ComposureRemaining + 1); m_ManaRemaining = Math.Min(m_Mana, m_ManaRemaining + 1); RegenTicker = 0; foreach (EntityNeed need in m_Needs.Values) { need.Tick(); Debug.Log("Running LUA script: Tick (" + need.name + ") requested by: " + this.JoyName); ScriptingEngine.RunScript(need.InteractionFileContents, need.name, "Tick", new object[] { new MoonEntity(this) }); } } UpdateMe(); }
private void btnLoadTrack_Click(object sender, RoutedEventArgs e) { try { var dlg = new OpenFileDialog(); dlg.Filter = "AX-Script files (*.axs)|*.axs"; dlg.InitialDirectory = Environment.CurrentDirectory; dlg.RestoreDirectory = true; if (dlg.ShowDialog(this) == true) { if (Engine == null) { Engine = new ScriptingEngine(map); } Engine.LoadScript(dlg.FileName); } else { Close(); } } catch (ArgumentException ex) { MessageBox.Show(this, ex.Message); Close(); } }
private LibraryLoader(RuntimeEnvironment _env, ScriptingEngine _engine) : base(new LoadedModuleHandle(), true) { this._env = _env; this._engine = _engine; this._customized = false; }
public void Test2() { var s = ScriptingEngine.Eval("return \"hello\";"); Console.WriteLine("Running ScriptingTests.Test2 :: " + s); Assert.Equal("hello", s); }
public int Start() { int exitCode = 0; try { MachineInstance.Current.EventProcessor = new DefaultEventProcessor(); _engine.UpdateContexts(); _engine.NewObject(_module); exitCode = 0; } catch (ScriptInterruptionException e) { exitCode = e.ExitCode; } catch (Exception e) { _host.ShowExceptionInfo(e); exitCode = 1; } finally { _engine.DebugController?.NotifyProcessExit(exitCode); _engine.Dispose(); _engine = null; } return(exitCode); }
public void Test1() { var s = ScriptingEngine.Eval("2+2"); //Console.WriteLine("Running ScriptingTests.Test1 :: "+s); Assert.Equal("4", s); }
public void SetUp() { ActionLog actionLog = new ActionLog(); GlobalConstants.ActionLog = actionLog; this.scriptingEngine = new ScriptingEngine(); this.RelationshipHandler = new EntityRelationshipHandler(); ICultureHandler cultureHandler = Mock.Of <ICultureHandler>( handler => handler.Cultures == new ICulture[] { Mock.Of <ICulture>(culture => culture.RomanceTypes == new string[] { "heteroromantic", "homoromantic", "panromantic", "aromantic" }) }); GlobalConstants.GameManager = Mock.Of <IGameManager>( manager => manager.RelationshipHandler == this.RelationshipHandler && manager.CultureHandler == cultureHandler); this.target = new EntityRomanceHandler(); this.heteroromantic = this.target.Get("heteroromantic"); this.homoromantic = this.target.Get("homoromantic"); this.biromantic = this.target.Get("panromantic"); this.aromantic = this.target.Get("aromantic"); }
public void Configure(IServiceProvider services) { // в режиме тестирования app-instance может быть null Application = services.GetService <ApplicationInstance>(); ScriptsProvider = services.GetRequiredService <IFileProvider>(); Engine = services.GetRequiredService <IApplicationRuntime>().Engine; }
public ConsoleScreen(DemoGame game) : base(game) { BlockDrawing = false; BlockUpdating = false; console = game.Services.GetService <ConsoleComponent>(); console.ToggleOpenClose(); scriptManager = game.Services.GetService <ScriptingEngine>(); }
public LibraryResolver(ScriptingEngine engine, RuntimeEnvironment env) { _env = env; _engine = engine; _libs = new List <Library>(); this.SearchDirectories = new List <string>(); }
private LibraryLoader(LoadedModuleHandle moduleHandle, RuntimeEnvironment _env, ScriptingEngine _engine) : base(moduleHandle) { this._env = _env; this._engine = _engine; this._customized = true; _engine.InitializeSDO(this); }
public LibraryResolver(ScriptingEngine engine, RuntimeEnvironment env) { _env = env; _engine = engine; _libs = new List<Library>(); this.SearchDirectories = new List<string>(); }
public void Test4() { var se = new ScriptingEngine(); var s = se.Exec("var x = 1;"); Console.WriteLine("Running ScriptingTests.Test4 :: '" + s + "'"); s = se.Exec("return x == 1 ? 2 : 0;"); Assert.Equal("2", s); }
private LibraryLoader(LoadedModuleHandle moduleHandle, RuntimeEnvironment _env, ScriptingEngine _engine): base(moduleHandle) { this._env = _env; this._engine = _engine; this._customized = true; _engine.InitializeSDO(this); }
public void DynamicTableInScript() { var db = new DbManagement().GetDb("f*x"); var result = new ScriptingEngine(db, @"db.GetTable<float>(""Aussen.Wetterstation.(?<k>[TF]).*?$"", ""time > now() - 1M"") .Transform(i => i.GroupByHours(1, o => o.Mean())) .ZipAndAdd(""Sum"", t => t.T + t.F)").Execute(); }
public void Initialise() { ActionLog actionLog = new ActionLog(); GlobalConstants.ActionLog = actionLog; this.ScriptingEngine = new ScriptingEngine(); this.target = new EntitySkillHandler(); }
public void SetUp() { ActionLog actionLog = new ActionLog(); GlobalConstants.ActionLog = actionLog; this.scriptingEngine = new ScriptingEngine(); this.target = new EntitySexualityHandler(); this.RelationshipHandler = new EntityRelationshipHandler(); }
private LoadedModuleHandle CreateModule(string source) { var engine = new ScriptingEngine(); engine.Environment = new RuntimeEnvironment(); var compiler = engine.GetCompilerService(); var byteCode = compiler.CreateModule(engine.Loader.FromString(source)); return(engine.LoadModuleImage(byteCode)); }
public WebApplicationEngine() { Engine = new ScriptingEngine(); Environment = new RuntimeEnvironment(); Engine.Environment = Environment; Engine.AttachAssembly(Assembly.GetExecutingAssembly(), Environment); Engine.AttachAssembly(typeof(SystemGlobalContext).Assembly, Environment); Engine.Initialize(); }
public MinimalTypeSystemHack() { var Engine = new ScriptingEngine(); var Environment = new RuntimeEnvironment(); Engine.Environment = Environment; Engine.AttachAssembly(typeof(WebApplicationEngine).Assembly, Environment); Engine.AttachAssembly(typeof(SystemGlobalContext).Assembly, Environment); }
private static async void RunMain() { var engine = new ScriptingEngine(); Console.Write("Basic Arithmetic..."); var addResult = await engine.EvaluateAsync <int>("1 + 2"); TestUtil.WriteResult(TestUtil.Match(3, addResult)); Console.Write("Testing variables..."); engine.Globals["X"] = 1; engine.Globals["Y"] = 2; var variableAddResult = await engine.EvaluateAsync <int>("Globals[\"X\"] + Globals[\"Y\"]"); TestUtil.WriteResult(TestUtil.Match(engine.Globals["X"] + engine.Globals["Y"], variableAddResult)); Console.Write("Testing precompiled script basic arithmetic..."); var precompiledAddScript = engine.CompileScript("1 + 2"); var precompiledAddResult = await precompiledAddScript.RunAsync <int>(); TestUtil.WriteResult(TestUtil.Match(3, precompiledAddResult)); Console.WriteLine("Testing passing objects to script..."); engine.Globals["Creature"] = new Dog(); await engine.RunAsync("Globals[\"Creature\"].Bark()"); Console.WriteLine("Completed Scripting Engine tests"); Console.Write("Testing Sandboxing..."); var securityParams = new SandboxSecurityParameters(); //securityParams.UseZoneSecurity = true; //This is very weak securityParams.AllowScripting(); var scriptSandbox = new ScriptSandbox(securityParams, Guid.NewGuid().ToString("N")); Console.WriteLine("Sandbox Created."); Console.Write("Basic arithmetic precompiled script in sandbox..."); var sandboxedPrecompileAddScript = scriptSandbox.SandboxedEngine.CompileScript("1 + 2"); var sandboxedPrecompileAddScriptResult = sandboxedPrecompileAddScript.RunSync <int>(); TestUtil.WriteResult(TestUtil.Match(3, sandboxedPrecompileAddScriptResult)); /* * Console.Write("Basic arithmetic in sandbox..."); * var sandboxedAddResult = scriptSandbox.SandboxedEngine.EvaluateSync<int>("1 + 2"); * TestUtil.WriteResult(TestUtil.Match(3, sandboxedAddResult)); */ Console.WriteLine("All tests completed"); Console.ReadLine(); }
public HostedScriptEngine() { _engine = new ScriptingEngine(); _env = new RuntimeEnvironment(); _engine.AttachAssembly(System.Reflection.Assembly.GetExecutingAssembly(), _env); _globalCtx = new SystemGlobalContext(); _globalCtx.EngineInstance = _engine; _env.InjectObject(_globalCtx, false); }
private void StartEngine() { var Environment = new RuntimeEnvironment(); engine = new ScriptingEngine(); engine.Environment = Environment; engine.AttachAssembly(System.Reflection.Assembly.GetAssembly(typeof(XmlReaderImpl)), Environment); engine.AttachAssembly(System.Reflection.Assembly.GetAssembly(typeof(XdtoObjectType)), Environment); engine.AttachAssembly(System.Reflection.Assembly.GetAssembly(typeof(Definitions)), Environment); engine.Initialize(); }
/// <summary> /// Creates a new instance of the game /// </summary> public League() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; // Maps are stored as MPQ files - this allows us to read the data MpqContent = new ZipContentManager(Services, "maps/" + Settings.Default.map + ".zip"); Script = new ScriptingEngine(this); Engine = this; }
private static IApplicationRuntime CreateWebEngineMock() { var webAppMoq = new Mock <IApplicationRuntime>(); var engine = new ScriptingEngine() { Environment = new RuntimeEnvironment() }; webAppMoq.SetupGet(x => x.Engine).Returns(engine); webAppMoq.SetupGet(x => x.Environment).Returns(engine.Environment); return(webAppMoq.Object); }
private void InitializeDirectiveResolver(ScriptingEngine engine, RuntimeEnvironment env, string libRoot, string[] additionals) { var libResolver = new LibraryResolver(engine, env); libResolver.LibraryRoot = libRoot; if (additionals != null) { libResolver.SearchDirectories.AddRange(additionals); } engine.DirectiveResolvers.Add(libResolver); }
public ScriptSandbox(SandboxSecurityParameters securityParameters, string sandboxName) { SandboxDomain = CreateSandboxedAppDomain(securityParameters, sandboxName); foreach (Assembly availableAssembly in securityParameters.AvailableAssemblies) { SandboxDomain.Load(availableAssembly.FullName); } var isolated = new SandboxedCommand <ScriptingEngine>(SandboxDomain); SandboxedEngine = isolated.Value; }
public HostedScriptEngine() { _engine = new ScriptingEngine(); _env = new RuntimeEnvironment(); _engine.AttachAssembly(System.Reflection.Assembly.GetExecutingAssembly(), _env); _globalCtx = new SystemGlobalContext(); _globalCtx.EngineInstance = _engine; _env.InjectObject(_globalCtx, false); _engine.Environment = _env; InitLibrariesByDefault(); }
public static LibraryLoader Create(ScriptingEngine engine, RuntimeEnvironment env, string processingScript) { var code = engine.Loader.FromFile(processingScript); var compiler = engine.GetCompilerService(); compiler.DefineVariable("ЭтотОбъект", SymbolType.ContextProperty); for (int i = 0; i < _methods.Count; i++) { var mi = _methods.GetMethodInfo(i); compiler.DefineMethod(mi); } var module = compiler.CreateModule(code); var loadedModule = engine.LoadModuleImage(module); return new LibraryLoader(loadedModule, env, engine); }
public int Start() { try { _engine.NewObject(_module); return 0; } catch (ScriptInterruptionException e) { return e.ExitCode; } catch (Exception e) { _host.ShowExceptionInfo(e); return 1; } finally { _engine.Dispose(); _engine = null; } }
public static LibraryLoader Create(ScriptingEngine engine, RuntimeEnvironment env) { return new LibraryLoader(env, engine); }
internal AttachedScriptsFactory(ScriptingEngine engine) { _loadedModules = new Dictionary<string, LoadedModule>(StringComparer.InvariantCultureIgnoreCase); _fileHashes = new Dictionary<string, string>(StringComparer.InvariantCultureIgnoreCase); _engine = engine; }
internal Process(IHostApplication host, LoadedModuleHandle src, ScriptingEngine runtime) { _host = host; _engine = runtime; _module = src; }