public void SaveDrops(Model_SaveData data) { Model_PersistentDrop[] dropsData = game.GetPersistentDrops(); data.drops = dropsData; foreach (Model_PersistentDrop drop in dropsData) { Debug.Log(drop.itemId); } }
public void SaveDrops(Model_SaveData data) { Model_PersistentDrop[] dropsData = game.GetPersistentDrops(); data.drops = dropsData; foreach (Model_PersistentDrop drop in dropsData) { Debug.Log(drop.itemId); } }